https://us.battle.net/forums/en/starcraft/topic/20754425665




Gameplay (게임플레이)


Control Group and Camera Hotkeys Failing 

We're actively testing our fix and will have this out when we're confident other game functions have not experienced any ripple effect.

-> 그룹지정 및 화면지정 핫키 씹힘 문제 해결


Tuned Warp In Effect 

Replacing the palette system for the new graphics engine required we reproduce these effects. While it may be slightly different, people should be able to put their wielding masks and sweet shades away.

-> 플토 건물 워프 그래픽 눈뽕 해결.


Aural Distortion 

We've implemented FMod during modernization efforts, and similar to replacing the palette system its inherent behavior created minor changes. We're working through the sounds cutting off when jumping away, the 'distant spatter,' and silent off screen selections.

-> 다른화면에 있으면 잔향 안들리던거 수정.


Packet Lose During High APM 

We're investigating still investigating the root cause for some commands dropping off, but as some have noted turning VSync, portraits, and FPS cap off in game can alleviate this issue.

-> APM이 높으면 통신 패킷이 가끔 손실되던것 해결.


A Flock of Mutas 

Another modernization symptom, we've made shadows stack again. Science can keep its lessons about light and its absence...

-> 뮤탈 모였을때 그림자 안진해지던거 수정.


Follow the Leader [Key] 

Holding a grouping key will again follow units on the move.

-> 그룹 키 누르고 있으면 다시 유닛 쫓아감. 예전처럼.


Implementing DirectX9 Support 

This is going to take a minute... but will resolve many of our compatibility issues with low spec machines. We will have a PTR build for testing in the coming weeks as it is ready.

-> OpenGL에서 존나게 문제가 많이 발생해서 걍 DirectX9 기반으로 고치나봄. 근데 이건 테스트하는데 시간 좀 걸릴것이며 수주간 PTR 시행할 예정



Menus


Ghost Lobbies 

This issue is being caused when MySQL is overloaded by players quickly creating and tearing down thousands of games in short order.

-> 유령방 제거중. 뭐 예상했던대로 유저가 너무 많이 몰려서 DB서버에 과도한 로드 걸려서 그런거였음.


Creating Game... Eventually 

We're iterating on the mechanism for posting game lobbies, and fixing the ghost lobbies will also increase post time.

-> 방이 즉시 만들어지지 않는 오류 해결.


Where You At? 

Adding latency bars to game lobby so connection quality of all players is better informed for use of High Latency option. Not so you can kick them; that would be rude.

-> 플레이어 옆에 핑 얼마나 뜨는지 표시하게 할 예정.


Where'd That Lobby Go? 

Refreshing the game list seems to be popular, but losing the game you clicked on isn't. We'll start maintaining your selection during refreshes.

-> 방 목록이 너무 빨리 움직여서 제대로 입장 불가했던거 수정


Long Map Names Unjoinable 

TL;DR: gonna fix it. UTF-8 support has doubled the character count for languages such as Korean. Maps created prior to 1.18 were saved with system encoding, but now are too large with the doubling effect of UTF-8. Thus when attempting to join, the client sees an invalid game.

-> 유즈맵 이름 길면 방 못만들었떤거 수정. 특히 한국어에서 발생하던 문제 수정.



Chat Commands (채팅 명령어)


Alt-ered Reality 

Fixing alt commands, /stats, /f m, and numpad 0 for power users.

-> 채팅 기능 Alt 키 조합으로 쓰던 기능이랑, /stats, /f m, 숫자패드 0 등 이것저것 다시 들어갈 예정.




Points For a Future Date(미래에 추가할 것)


Language Filter Option 

Tolerance for rough language varies from human to human. We'll add an option to turn off the language filter in the future.

-> 언어 지원 기능 넣어서 같은 언어 쓰는 사람끼리 하게 하려나 봄


Turn Rate 

Game rate is currently set to L2 - the equivalent submission of commands per second as playing over LAN. We will create a feature while creating the game to set turn rate. This is a big add, and will take time.

-> L2로 기본설정이지만 L1, L3, L4 다 설정 가능하게 할 예정. 배속기능에 대해선 언급없음.


Observer Slot Default 

We will switch the default setting for Observer slots to closed.

-> 옵저버 슬롯 기본상태 수정하는 거 넣을 예정


Player Profiles, Keybindings, & Others 

These are some features we're excited for with the Remaster. We'll start up separate threads for community discussion and feedback per topic.

-> 사용자 프로필, 단축키 기능, 그리고 기타 기능들은 리마스터내면서 스타 구버전에 같이 패치할 예정인듯.



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