import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up some constants
WIDTH, HEIGHT = 640, 480
BALL_RADIUS = 10
PADDLE_WIDTH, PADDLE_HEIGHT = 100, 20
PADDLE_SPEED = 5
BALL_SPEED = 3
# Set up some colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# Set up the display
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# Set up the font
font = pygame.font.Font(None, 36)
# Set up the ball
ball_x, ball_y = WIDTH / 2, HEIGHT / 2
ball_dx, ball_dy = BALL_SPEED, -BALL_SPEED
# Set up the paddle
paddle_x, paddle_y = WIDTH / 2, HEIGHT - PADDLE_HEIGHT - 20
# Game loop
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Move the paddle
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
paddle_x -= PADDLE_SPEED
if keys[pygame.K_RIGHT]:
paddle_x += PADDLE_SPEED
# Move the ball
ball_x += ball_dx
ball_y += ball_dy
# Bounce the ball off the walls
if ball_x < 0 or ball_x > WIDTH:
ball_dx = -ball_dx
if ball_y < 0:
ball_dy = -ball_dy
# Check for collision with the paddle
if ball_y + BALL_RADIUS > paddle_y and ball_x > paddle_x and ball_x < paddle_x + PADDLE_WIDTH:
ball_dy = -ball_dy
# Draw everything
screen.fill(BLACK)
pygame.draw.circle(screen, WHITE, (int(ball_x), int(ball_y)), BALL_RADIUS)
pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, PADDLE_WIDTH, PADDLE_HEIGHT))
# Update the screen
pygame.display.flip()
pygame.time.Clock().tick(60)
실행해 봐라 잘 된다. 난 파이썬 코드 작성할 줄 모름
컨트롤 감도도 괜찮음 원큐에 이거 나왔음
무슨게임인지, 어떤 화면인지 움짤이라도.. 있음 좋을듯
해킹코드냐?