https://www.datacamp.com/blog/genesis-physics-engine#rdl
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https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">
https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">
https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">Genesis Physics Engine: A Guide With Examples
https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">https://www.datacamp.com/blog/genesis-physics-engine" class="og-wrap" style="width:70%;height:105px;background:#fff;border:1px solid #dfe1ee;letter-spacing:-1px;line-height:1.5;">Learn what Genesis is, why it's a major advancement in AI physics simulation, and how it compares to Sora or Veo 2.
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객체 리깅도 가능한거같은데
Genesis는 일반적으로 미리 만들어진 자산을 넘어서는, 움직이는 부분(관절 객체)이 있는 사실적인 객체를 생성합니다.
관절있는 객체자체가 자동으로 생성되는듯. 그냥 Object 객체 하나만 있으면 딸깎 하면 그 아바타에 뼈대 다 생성해준다는거
내용이 안뜨는데