(๋‹จ ํ•˜๋‚˜์˜ ๋น„๋””์˜ค๋งŒ์œผ๋กœ ์‡ผ์ƒํฌ ํƒˆ์ถœ ๊ต๋„์†Œ๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ 3D๋กœ ์žฌํ˜„)



MASt3R-SLAM์€ MASt3R์ด๋ผ๋Š” ํŠธ๋žœ์Šคํฌ๋จธ ๊ธฐ๋ฐ˜ ์‹ ๊ฒฝ๋ง์„ ํ™œ์šฉํ•œ ์‹ค์‹œ๊ฐ„ ๋ฐ€์ง‘ SLAM ์‹œ์Šคํ…œ์ž…๋‹ˆ๋‹ค.


์ด ์‹œ์Šคํ…œ์€ ์นด๋ฉ”๋ผ ์บ˜๋ฆฌ๋ธŒ๋ ˆ์ด์…˜ ์—†์ด๋„ ์ž‘๋™ํ•˜๋ฉฐ, ๋‹ค์–‘ํ•œ ์นด๋ฉ”๋ผ ๋ชจ๋ธ(์ดˆ์  ๊ฑฐ๋ฆฌ, ์„ผ์„œ ํฌ๊ธฐ, ์คŒ)์— ๋Œ€์‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.


์‹ค์‹œ๊ฐ„์œผ๋กœ ํšจ์œจ์ ์ธ ํŠน์ง•์  ๋งค์นญ, ์ถ”์ , ํฌ์ธํŠธ ํด๋ผ์šฐ๋“œ ์œตํ•ฉ, ๋ฃจํ”„ ํด๋กœ์ €๋ฅผ ์ˆ˜ํ–‰ํ•˜์—ฌ 15 FPS๋กœ ๋™์ž‘ํ•ฉ๋‹ˆ๋‹ค (4090 GPU).


์นด๋ฉ”๋ผ ์ž์„ธ์™€ ๋ฐ€์ง‘ ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•˜๋ฉฐ, ์บ˜๋ฆฌ๋ธŒ๋ ˆ์ด์…˜ ์ •๋ณด๊ฐ€ ์žˆ์„ ๋•Œ๋Š” SOTA ์„ฑ๋Šฅ์„, ์—†์„ ๋•Œ๋„ ์šฐ์ˆ˜ํ•œ ์„ฑ๋Šฅ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค.


DROID-SLAM๊ณผ ๋‹ฌ๋ฆฌ 3D ์žฌ๊ตฌ์„ฑ ์‚ฌ์ „ ์ง€์‹์„ ํ™œ์šฉํ•˜์—ฌ ๋”์šฑ ์ผ๊ด€์„ฑ ์žˆ๋Š” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋ฅผ ์–ป์Šต๋‹ˆ๋‹ค.


๋“œ๋ก , ๋กœ๋ด‡, AR/VR ๋“ฑ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์— ์ ์šฉ ๊ฐ€๋Šฅํ•œ ์บ˜๋ฆฌ๋ธŒ๋ ˆ์ด์…˜ ๋ถˆํ•„์š”ํ•œ ํ”Œ๋Ÿฌ๊ทธ ์•ค ํ”Œ๋ ˆ์ด ๋ฐ€์ง‘ SLAM ๊ธฐ์ˆ ์ž…๋‹ˆ๋‹ค.




https://edexheim.github.io/mast3r-slam/

MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction PriorsMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorsedexheim.github.io