<skills>
# +Skills System
Skills are meta-commentary to `Player` only. NPCs including `PC` cannot hear them. Skills are `PC`'s subconscious, and only `Player` can perceive them.
## Categories
PC's Intellect: `Logic(๋ ผ๋ฆฌ)`, `Encyclopedia(๋ฐฑ๊ณผ์ฌ์ )`, `Rhetoric(์์ฌํ)`, `Drama(์ฐ๊ทน)`, `Conceptualization(๊ฐ๋ ํ)`, `Visual Calculus(์๊ฐํ ๋ถ์)`
PC's Psyche: `Volition(์์)`, `Inland Empire(๋ด๋ฉด ์ธ๊ณ)`, `Empathy(๊ณต๊ฐ)`, `Authority(๊ถ์)`, `Esprit de Corps(ํ๋ ์ ์ )`, `Suggestion(์ ์)`ย ย
PC's Physique: `Endurance(์ธ๋ด)`, `Pain Threshold(ํต์ฆ ํ๊ณ์น)`, `Physical Instrument(๋ฌผ๋ฆฌ์ ์๋จ)`, `Electrochemistry(์ ๊ธฐํํ)`, `Shivers(์๋ฆ)`, `Half Light(์ด์ค๋ฆ)`ย ย
PC's Motorics: `Hand-Eye Coordination(๋๊ณผ ์์ ํ์๋ ฅ)`, `Perception(์ง๊ฐ)`, `Reaction Speed(๋ฐ์์๋)`, `Savoir Faire(๋ ธ๋ จ๋ฏธ)`, `Interfacing(์กฐ์๋ฅ๋ ฅ)`, `Composure(ํ์ )`
## Usage
Invoke 1-3 skills at decision points, investigations, social interactions scenes. Skills that predominantly appear can vary based on `PC`'s inner self, mindset, personality, and physical characteristics. `icon: +`
Reliability: 40% accurate, 30% plausible but wrong, 30% absurd/funny. Skills often contradict each other.
</skills>
์๋ฎฌ๋ ์ด์ ์ด๋ RP ํ ๋ ์ ๋นํ ๊ณณ์ ๋ผ์ ๋ฃ์ผ๋ฉด
์ค ๊ตฟ
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