https://www.gamesradar.com/dandd-dev-says-there-isnt-a-new-edition-of-the-game-because-players-cant-get-enough-of-this-one/

D&D dev says there isn't a new edition of the game because players can't get enough of this oneInterview | Chris Perkins weighs in on the changes being made to D&Dwww.gamesradar.com


Changes to the D&D rules are all your fault. No, really. When you're tinkering with something as beloved as D&D, you're going to upset someone. It's inevitable.

서문, "디앤디는 좋아하는 놈들 많으니까 어떻게 뚝딱거려도 싫어하는 놈 나오는 거 필연적인 거임"


For anyone coming into D&D for the first time, 12 different classes (with a bonus one in the form of an Artificer) can be overwhelming enough as it is. Plus, the design team felt that there was already enough choice within a set 'role' –  e.g. Fighters, Barbarians, and Monks offer three different approaches to being the party tank, while Clerics, Paladins, and Druids fulfill a similar function as the group's support. As soon as you venture out beyond those 12 core classes, Perkins says, you start to get repetition and choice paralysis.
"어차피 처음 하는 애들한텐 클래스 12개도 많다. 탱커 하려면 파이터 바바리안 몽크, 지원가 하려면 클레릭 팔라딘 드루이드 요렇게 선택지 충분하잖느냐. 12개 넘어가면 눈만 돌아갈걸?"

"Speaking frankly, [and] this is my own personal opinion, 12 classes is actually a lot," Perkins says.(중략)And you know, what is the difference between a Barbarian and a Fighter? A Barbarian could almost be a subclass [for a] Fighter if we were designing this game from scratch."
"개인적으로는 클래스 12개도 많다고 생각한다. 바바리안이랑 파이터 솔직히 뭐 차이 있음? 다시 디자인하면 그냥 바바는 파이터 섭클로 넣었을 거임"



원문이 그런 의도가 아니네 어쩌네 하는 놈들 있겠지만 솔직히 저렇게밖엔 들리지 않음
이건 뭐 마인드가 포켓몬만도 못하네 ㅋㅋㅋ