Maxims that are sometimes referred to as "rule zero" include:


"If a rule isn't fun, ignore it" (aka "there are no rules" or "have fun")

"The GM is always right"

"The GM's job is to give the players meaningful choices"


https://rpgmuseum.fandom.com/wiki/Rule_zero


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In many a Tabletop RPG, game balance is hard to achieve, since there is an unlimited number of choices available to the players. In such a situation, it's inevitable that there's going to be a Game-Breaker, strange applications of the mechanics by the Rules Lawyer, attempts by the resident Munchkin to min-max beyond the pale, and things which are done in such a way that it's clearly Not the Intended Use. For these reasons, to protect the sanity and well-being of the average Game Master, most tabletop roleplaying games include some version of the following rule:


The Game Master is always right.


https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero


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룰 제로 선언하고, 몹 공격이 크리가 떠서 당신이 뒤질 것 같은데 이에 대해 GM의 권한으로 함 이야기 해 봅시다. 하고


난 주사위 신의 뜻을 따르겠소. 죽이시오 -> 캐릭터를 죽이고 이 플레이어를 시나리오에 참가시킬 다른 방안 구하기

난 뒤지기 싫어요 -> 어떻게 살릴지 의논하기 (다른행동에 대한 값이다, 어떠한 불리점으로 다시 굴린다, 닌자가 나타났다 등)


네 그러면 아무튼 제가 옳고, 플레이어들이 즐길 방향인 @@협의안으로 진행해보죠. 해