U.S. NAVY SEAL
240 points
Attributes: ST 12 [20]; DX 13 [60]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP
12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0]; Basic Speed 6.25 [0];
Basic Move 6 [0].
Advantages: Fit [5]; Naval Training [1]; Security Clearance
(“Need to know” military and operational secrets beyond
normal rank clearance) [5]; and 20 points chosen from
additional ST or HT, Desirable Advantages (pp. 14-15),
Reputation (Decorations), Military Rank, Patrons (pp. B72-
74), or Talents.
Disadvantages: Duty (U.S. Military/Navy, 15 or less; Extremely
Hazardous) [-20]; and -30 points chosen from Desirable
Disadvantages (p. 15-16).
Primary Skills: Armoury/TL7 (Small Arms) (A) IQ [2]-13;
Boating/TL7 (Unpowered) (A) DX+1 [4]-14; Brawling (E)
DX [1]-13; Camouflage (E) IQ [1]-13; Electronics
Operation/TL7 (Comm) (A) IQ-1 [1]-12; Explosives/TL7
(Demolition) (A) IQ [2]-13; Explosives/TL7 (UD) (A) IQ [1]
-12; Fast-Draw/TL7 (Ammo) (E) DX [1]-13; First Aid/TL7
(E) IQ [1]-13; Guns/TL7 (Rifle) (E) DX+2 [4]-15; Guns/TL7
(pick two specializations from among LMG, Pistol,
Shotgun, or SMG) (E) DX+2 [3]-15*; Navigation/TL7
(Land) (A) IQ-1 [1]-12; Observation (A) Per [2]-13;
Parachuting/TL7 (E) DX [1]-13; Running (A) HT [2]-12;
Savoir-Faire (Military) (E) IQ [1]-13; Scuba/TL7 (A) IQ [2]
-13; Soldier/TL7 (A) IQ+1 [4]-14; Stealth (A) DX [2]-13,
Survival (Island/Beach) (A) IQ [2]-13; Survival (Jungle) (A)
IQ-1 [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ [4]
-13; Throwing (A) DX-1 [1]-12; Traps/TL7 (A) IQ-1 [1]-12.
Secondary Skills: Artillery/TL7 (Cannon) (A) IQ-1 [1]-12;
Boating/TL7 (Motorboat) (A) DX-1 [1]-12; Breath Control
(H) HT-2 [1]-10; Cartography/TL7 (A) IQ-1 [1]-12; Climbing
(A) DX [2]-13; Explosives/TL7 (EOD) (A) IQ-1 [1]-12; Forced
Entry (E) DX [1]-13; Forward Observer/TL7 (A) IQ-1 [1]-12;
Gunner/TL7 (Machine Gun) (A) DX-1 [1]-12; Guns/TL7 (GL)
(E) DX+1 [2]-14; Guns/TL7 (LAW) (E) DX [1]-13; Guns/TL7
(pick two specializations from among LMG, Pistol, Shotgun,
or SMG) (E) DX+1 [1]-14*; Hiking (A) HT [2]-12;
Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13;
Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E)
DX [1]-13; NBC-Suit/TL7 (A) DX-1 [1]-12; Scrounging (E)
Per [1]-13; Seamanship/TL7 (E) IQ [1]-13; Tracking (A) Per-
1 [1]-12.
Background Skills: Driving/TL7 (Automobile) (A) DX-1 [1]
-12; plus 1-5 points in skills depending on your Rating
(pp. 11-14). Spend the balance of 8 points (minus your
Ratings skills) on hobby skills or further professional skills.
PDF를 그냥 긁어와서 가독성이 좀 구리네요. (사실 많이 구려요)
눈여겨볼만한 건 의외로 사격 등은 별로 높지 않고, 매우 많은 기능에 분산투자가 되어있다는 것.
다만 CP 맞추느라 저렇게 된 것 같고, 현실의 특수부대원은 사격 15는 넘을 것 같네요. 16이나 17정도?
총! 이있어도 이상하지않다.
아니...다른 서플들의 템플릿에서도 총 잘쏠것같은 유형들이 총기 실력이 14~15정도 인것 같더라. 특수부대라면 적과 정면으로 대적하는게 아니라 온갖 환경에서 험지에 잠입해서 임무 수행하는 조직일테니 위의 템플릿은 수긍이 가. 아마 실재 커리큘럼 참고해서 만들었을껄? 총은 현대병기의 연사력과 정확도에 의존해서 쏴도 쎄니까.
조준안하고 펑펑 맞추는 건 픽션에서나 하는 짓이고 실제는 그냥 평범하게 조준해서 연사로 쓸테니 ... 14~15 정도면 현대돌격소총 다루는데는 충분할것같다. 저격수라면 약간 더 높겠지...