U.S. NAVY SEAL

240 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 13 [60]; HT 12 [20].

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP

12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0]; Basic Speed 6.25 [0];

Basic Move 6 [0].

Advantages: Fit [5]; Naval Training [1]; Security Clearance

(“Need to know” military and operational secrets beyond

normal rank clearance) [5]; and 20 points chosen from

additional ST or HT, Desirable Advantages (pp. 14-15),

Reputation (Decorations), Military Rank, Patrons (pp. B72-

74), or Talents.

Disadvantages: Duty (U.S. Military/Navy, 15 or less; Extremely

Hazardous) [-20]; and -30 points chosen from Desirable

Disadvantages (p. 15-16).

Primary Skills: Armoury/TL7 (Small Arms) (A) IQ [2]-13;

Boating/TL7 (Unpowered) (A) DX+1 [4]-14; Brawling (E)

DX [1]-13; Camouflage (E) IQ [1]-13; Electronics

Operation/TL7 (Comm) (A) IQ-1 [1]-12; Explosives/TL7

(Demolition) (A) IQ [2]-13; Explosives/TL7 (UD) (A) IQ [1]

-12; Fast-Draw/TL7 (Ammo) (E) DX [1]-13; First Aid/TL7

(E) IQ [1]-13; Guns/TL7 (Rifle) (E) DX+2 [4]-15; Guns/TL7

(pick two specializations from among LMG, Pistol,

Shotgun, or SMG) (E) DX+2 [3]-15*; Navigation/TL7

(Land) (A) IQ-1 [1]-12; Observation (A) Per [2]-13;

Parachuting/TL7 (E) DX [1]-13; Running (A) HT [2]-12;

Savoir-Faire (Military) (E) IQ [1]-13; Scuba/TL7 (A) IQ [2]

-13; Soldier/TL7 (A) IQ+1 [4]-14; Stealth (A) DX [2]-13,

Survival (Island/Beach) (A) IQ [2]-13; Survival (Jungle) (A)

IQ-1 [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ [4]

-13; Throwing (A) DX-1 [1]-12; Traps/TL7 (A) IQ-1 [1]-12.

Secondary Skills: Artillery/TL7 (Cannon) (A) IQ-1 [1]-12;

Boating/TL7 (Motorboat) (A) DX-1 [1]-12; Breath Control

(H) HT-2 [1]-10; Cartography/TL7 (A) IQ-1 [1]-12; Climbing

(A) DX [2]-13; Explosives/TL7 (EOD) (A) IQ-1 [1]-12; Forced

Entry (E) DX [1]-13; Forward Observer/TL7 (A) IQ-1 [1]-12;

Gunner/TL7 (Machine Gun) (A) DX-1 [1]-12; Guns/TL7 (GL)

(E) DX+1 [2]-14; Guns/TL7 (LAW) (E) DX [1]-13; Guns/TL7

(pick two specializations from among LMG, Pistol, Shotgun,

or SMG) (E) DX+1 [1]-14*; Hiking (A) HT [2]-12;

Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13;

Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E)

DX [1]-13; NBC-Suit/TL7 (A) DX-1 [1]-12; Scrounging (E)

Per [1]-13; Seamanship/TL7 (E) IQ [1]-13; Tracking (A) Per-

1 [1]-12.

Background Skills: Driving/TL7 (Automobile) (A) DX-1 [1]

-12; plus 1-5 points in skills depending on your Rating

(pp. 11-14). Spend the balance of 8 points (minus your

Ratings skills) on hobby skills or further professional skills.


PDF를 그냥 긁어와서 가독성이 좀 구리네요. (사실 많이 구려요)


눈여겨볼만한 건 의외로 사격 등은 별로 높지 않고, 매우 많은 기능에 분산투자가 되어있다는 것. 


다만 CP 맞추느라 저렇게 된 것 같고, 현실의 특수부대원은 사격 15는 넘을 것 같네요. 16이나 17정도?