The term "hack and slash" has its roots in "pen and paper" RPGs such as Dungeons & Dragons, denoting campaigns of violence with -no other plot elements or significant goal. The term itself dates at least as far back as 1980, as shown in a Dragon article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D; there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign." The article goes on to report the experience of one D&D player who claime-d that "when she plays in tournaments, she does run into the 'hack and slash' type of player, but most of them are adolescent males. These types of players not only aggravate her, but [aggravate] other, more mature players as well."
adolescent males ㅋㅋㅋㅋ
이제 곧 그들이 온다
해석좀 해서 올리면 안되냐
해석하면 불편해 하셔서 안된다구
시벌 뭔드립인데 불편하니 뭐니 하면서 니들끼리 낄낄거림; ㅍㅁ드립이냐?
니가 못읽으면 ㅍㅁ임? 피해망상도 정도껏
아니 드립이 ㅍㅁ드립이냐고
요약하자면 80년대 때도 서사적인 흐름 없이 던전에서 함정 피하고 몹 죽이고 루팅하기만 하던 애들을 안 좋게 봤다는 거임
왜 ㅍㅁ물은 싹 빼냐. 냄져들이 핵앤슬래쉬 디앤디 하면서 여자 플레이어들 적대했다는 내용인데ㅋㅋㅋㅋ
아니ㅋㅋ 여자가 인터뷰했을 뿐, 논지는 다른 플레이어들 빡치게 한다는 건데 바로 more mature players들을 죄다 여자로 몰고 가냐고ㅋㅋㄱㅋ ㅅㅂ