์ด๋ฒˆ ์—ฐ์žฌ์—์„œ๋Š”, ํ•„์ž ์—ญ์‹œ ์ž์ฃผ ์‚ฌ์šฉํ•˜๋Š” ํŠธ๋ฆฌ๊ฑฐ๋“ค์„ ๋‚˜์—ดํ•ด๋ณด๋ ค๊ณ  ํ•œ๋‹ค.

ํ•„์š”ํ•˜๋‹ค๋ฉด Text View์— ๋ถ™์—ฌ๋„ฃ๊ธฐ ํ•ด์„œ ์‚ฌ์šฉํ•ด๋„ ๋œ๋‹ค.


ํ•„์ž๋Š” ์ธ๊ฐ„ ํ”Œ๋ ˆ์ด์–ด๋ฅผ Force 1์—, ์ปดํ“จํ„ฐ ํ”Œ๋ ˆ์ด์–ด๋ฅผ Force 2์— ๋‘๋Š” ํŽธ์ด๋‹ค.

์ธ๊ฐ„ ํ”Œ๋ ˆ์ด์–ด๋Š” P1์—์„œ P6๊นŒ์ง€, ์ปดํ“จํ„ฐ ํ”Œ๋ ˆ์ด์–ด๋Š” P8๋กœ ํ•ด๋‘”๋‹ค.






์‹œ์•ผ ๊ณต์œ  ํŠธ๋ฆฌ๊ฑฐ



Trigger("Force 1"){

Conditions:

Always();


Actions:

Run AI Script("Turn ON Shared Vision of Player 8 with current player");

}



ํ•ด์„ค:

8ํ”Œ๋ ˆ์ด์–ด์˜ ์‹œ์•ผ๋ฅผ, Force 1 ํ”Œ๋ ˆ์ด์–ด๋“ค์—๊ฒŒ ๊ณต์œ ํ•˜๋Š” ํŠธ๋ฆฌ๊ฑฐ๋‹ค.

Always๋Š” ์ปจ๋””์…˜์— ๋„ฃ์„๊ฒŒ ์—†์œผ๋ฉด ๋„ฃ๋Š” ๊ฒƒ์ด๊ณ , ์ธ๊ฒŒ์ž„์—์„  ์‹œ์ž‘ํ•˜๋ฉด ๋ฐ”๋กœ ๋ฐœ๋™๋œ๋‹ค.






ํฌํƒˆ ํŠธ๋ฆฌ๊ฑฐ




Trigger("Force 1"){

Conditions:

Bring("Current Player", "Men", "A", At least, 1);


Actions:

Center View("B");

Move Unit("Current Player", "Men", All, "A", "B");

Preserve Trigger();

}



ํ•ด์„ค:

A์—์„œ B๋กœ ์ด๋™ํ•˜๋Š” ํŠธ๋ฆฌ๊ฑฐ๋‹ค.

at least๋Š” ์ด์ƒ์„ ๋œปํ•˜๊ณ , at most๋Š” ์ดํ•˜๋ฅผ ๋œปํ•œ๋‹ค.

Preserve Trigger๋ฅผ ๋„ฃ์œผ๋ฉด ํŠธ๋ฆฌ๊ฑฐ๋ฅผ ๊ณ„์†ํ•ด์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.






์ƒ์  ํŠธ๋ฆฌ๊ฑฐ




Trigger("Force 1"){

Conditions:

Bring("Current Player", "Men", "C", At least, 1);

Accumulate("Current Player", At least, 100, ore);


Actions:

Create Unit("Current Player", "Terran Marine", 1, "E");

Set Resources("Current Player", Subtract, 100, ore);

Move Unit("Current Player", "Men", All, "C", "D");

Preserve Trigger();

}



ํ•ด์„ค:

๋งˆ๋ฆฐ์„ 100 ๋ฏธ๋„ค๋ž„ ์ฃผ๊ณ  ๊ตฌ์ž…ํ•  ์ˆ˜ ์žˆ๋Š” ํŠธ๋ฆฌ๊ฑฐ์ด๋‹ค.

์ƒ์ ์šฉ ์œ ๋‹›์ด C์—์„œ ๊ตฌ์ž…ํ•˜๋ฉด D๋กœ ์ด๋™ํ•˜๊ณ , E์— ๋งˆ๋ฆฐ์ด ์ƒ์„ฑ๋œ๋‹ค.






์ „์ฒด ํ…์ŠคํŠธ ์ถœ๋ ฅ ํŠธ๋ฆฌ๊ฑฐ




Trigger("Force 1"){

Conditions:

Bring("Current Player", "Men", "F", At least, 1);


Actions:

Set Deaths("All players", "Cantina", Set To, 1);

Move Unit("Current Player", "Men", All, "F", "G");

Preserve Trigger();

}


Trigger("Force 1"){

Conditions:

Deaths("Current Player", "Cantina", Exactly, 1);


Actions:

Display Text Message(Always Display, "์•ˆ๋…•ํ•˜์„ธ์š”");

Set Deaths("Current Player", "Cantina", Set To, 0);

Preserve Trigger();

}



ํ•ด์„ค:

์œ ๋‹›์ด F๋กœ ๊ฐ€๋ฉด G๋กœ ์ด๋™ํ•˜๊ณ , ์ „์ฒด(Force 1)์—๊ฒŒ ํ…์ŠคํŠธ๋กœ "์•ˆ๋…•ํ•˜์„ธ์š”"๋ฅผ ์ถœ๋ ฅํ•œ๋‹ค.

๋ฐ์Šค๊ฐ’์šฉ ์œ ๋‹›์œผ๋กœ, ๋งต์—์„œ ์‚ฌ์šฉํ•˜์ง€ ์•Š์„ Cantina๋ฅผ ์‚ฌ์šฉํ•˜์˜€๋‹ค.

๋ฐ์Šค ์ˆซ์ž๋ฅผ ๋‹ค๋ฅด๊ฒŒ ํ•ด์„œ, ๋‹ค๋ฅธ ํ…์ŠคํŠธ๋“ค์„ ์ถœ๋ ฅํ•  ์ˆ˜๋„ ์žˆ์„ ๊ฒƒ์ด๋‹ค.






๋ฆฌ๋”๋ณด๋“œ ํŠธ๋ฆฌ๊ฑฐ



Trigger("Force 1"){

Conditions:

Always();


Actions:

Leader Board Resources("MONEY", ore);

Leaderboard Computer Players(disabled);

}



ํ•ด์„ค:

์ธ๊ฒŒ์ž„์—์„œ, ์™ผ์ชฝ ์ƒ๋‹จ์— ์ ์ˆ˜ํŒ์„ ๋„์šฐ๋Š” ํŠธ๋ฆฌ๊ฑฐ๋‹ค.

๋ฏธ๋„ค๋ž„์„ MONEY๋กœ ์ ์ˆ˜ํŒ์— ํ‘œ์‹œํ•˜๊ณ , ์ปดํ“จํ„ฐ ํ”Œ๋ ˆ์ด์–ด๋Š” ํ‘œ์‹œํ•˜์ง€ ์•Š๋Š”๋‹ค.






ํšŒ๋ณต ํŠธ๋ฆฌ๊ฑฐ




Trigger("Force 1"){

Conditions:

Always();


Actions:

Modify Unit Hit Points("Current Player", "Men", 100, All, "H");

Preserve Trigger();

}



ํ•ด์„ค:

H์—์„œ ์œ ๋‹›์„ ํšŒ๋ณตํ•˜๋Š” ํŠธ๋ฆฌ๊ฑฐ์ด๋‹ค.






๊ฑฐ์  ์„ธ๊ธˆ ํŠธ๋ฆฌ๊ฑฐ




Trigger("Force 1"){

Conditions:

Bring("Current Player", "Terran Supply Depot", "I", At least, 1);


Actions:

Set Resources("Current Player", Add, 10, ore);

Preserve Trigger();

}



ํ•ด์„ค:

๊ฑฐ์ ์— ์„œํ”Œ๋ผ์ด ๋””ํŒŸ์„ย ์ง€์œผ๋ฉด, ๋ฏธ๋„ค๋ž„์„ ์ง€์†์ ์œผ๋กœ ํš๋“ํ•˜๋Š” ํŠธ๋ฆฌ๊ฑฐ๋‹ค.

๋Œ€์‹  ์ด ํŠธ๋ฆฌ๊ฑฐ๋Š” ์•„๋ž˜์˜ ํ„ฐ๋ณด ํŠธ๋ฆฌ๊ฑฐ์™€ ๊ฐ™์ด ์“ฐ์ด๊ธฐ ์–ด๋ ต๋‹ค.






ํ„ฐ๋ณด ํŠธ๋ฆฌ๊ฑฐ



์ธ๊ฒŒ์ž„์—๋Š” ํŠน์œ ์˜ ๋”œ๋ ˆ์ด๊ฐ€ ์กด์žฌํ•˜๋Š”๋ฐ, ์ด๋ฅผ ์—†์• ๊ณ  ์ฆ‰๊ฐ ๋ฐ˜์‘ํ•˜๋„๋ก ๋งŒ๋“œ๋Š” ํŠธ๋ฆฌ๊ฑฐ์ด๋‹ค.

0 Wait ์•ก์…˜์„ 63๊ฐœ ๋งŒ๋“ค๊ณ , ๋งˆ์ง€๋ง‰ 1๊ฐœ๋ฅผ Preserve Trigger๋กœ ํ•ด๋‘๋ฉด ๋œ๋‹ค.

ํŠธ๋ฆฌ๊ฑฐ๋ฅผ ๋‹ค ๋งŒ๋“ค๊ณ , All Players ์ œ์ผ ๋ฐ‘์— 3~5๊ฐœ ๋‘๋ฉด ๋œ๋‹ค.






๋‹ค์Œ์— ๊ณ„์†.