ํ‚ฌ ํ•  ๋•Œ ๋งˆ๋‹ค ๋ฏธ๋„ค๋ž„์„ ์–ป๊ฒŒํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๋„ค ๊ฐ€์ง€๋กœ ๋‚˜๋ˆ ์ง„๋‹ค.


1. Kills ์กฐ๊ฑด์„ ์—ฌ๋Ÿฌ๊ฐœ ๋งŒ๋“ค์–ด์„œ ์ธ์‹ํ•˜๊ธฐ

2. Deaths ์กฐ๊ฑด, SetDeaths๋ฅผ ์ด์šฉํ•˜์—ฌ ์ธ์‹ํ•˜๊ธฐ

3. Score ์กฐ๊ฑด, SetScore๋ฅผ ์ด์šฉํ•˜์—ฌ ์ธ์‹ํ•˜๊ธฐ

4. EUD์‚ฌ์šฉ


์ด์ง€๋งŒ... 2, 3์€ ๊ทธ๋ƒฅ ์“ฐ๋ ˆ๊ธฐ๋ผ์„œ 1, 4 ๋ฐฉ๋ฒ•๋งŒ ์‚ฌ์šฉํ•˜์ž...



1๋ฒˆ ๋ฐฉ๋ฒ•์€ TEP๊ฐ€ ํ•„์ˆ˜๋‹ค.

TEP๋ฅผ ์“ฐ์ง€ ์•Š์•„๋„ ๋งŒ๋“ค ์ˆœ ์žˆ์ง€๋งŒ ํ•˜๋‚˜ํ•˜๋‚˜ ๋…ธ๊ฐ€๋‹ค ํ•ด์•ผํ•˜๊ธฐ์— ๋ฐ˜๊ฐ•์ œ



TEP์— ์ด๋ ‡๊ฒŒ ๋”ฐ๋ผ ์“ฐ๋ฉด ์™„์„ฑ์ด๋‹ค.


for i = 1, 1000 do

Trigger {

players = {Force1},

conditions = {

Kills(13, AtLeast, i, "Any unit");

},

actions = {

SetResources(13, Add, 1, Ore);

}

}

end



์žฅ์ 

EUD๊ฐ€ ์•„๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ์„ธ์ด๋ธŒ ํ•˜๊ธฐ, ๋ฆฌํ”Œ๋ ˆ์ด ๋ณด๊ธฐ/์ €์žฅํ•˜๊ธฐ, ์œ ๋‹› ํ™•์žฅ์ด ๊ฐ€๋Šฅํ•˜๋‹ค


ํ„ฐ๋ณดํŠธ๋ฆฌ๊ฑฐ๊ฐ€ ํ•„์š” ์—†๋‹ค. Exactly(์ •ํ™•ํžˆ)๊ฐ€ ์•„๋‹Œ AtLeast(์ตœ์†Œ)์ด๋ฏ€๋กœ, ๋ช‡ํ‚ฌ์„ ํ•˜๋“ , ๋ฏธ๋„ค๋ž„์„ ์ž˜ ์ค€๋‹ค.



๋‹จ์ 

ํ•œ๋„๊ฐ€ ์ •ํ•ด์ ธ์žˆ๋‹ค. ํ•ด๋‹น ์‚ฌ์ง„์—๋Š” 1000์ด๋ผ ์“ฐ์—ฌ์žˆ๋Š”๋ฐ, ์ด๊ฑธ 100000์œผ๋กœ ๋Š˜๋ฆด ์ˆ˜ ์žˆ์ง€๋งŒ, ๊ทธ๋งŒํผ ๋งต์˜ ์šฉ๋Ÿ‰, ๋‹ค์šด๋กœ๋“œ ์†๋„, ์ €์žฅ ์†๋„๊ฐ€ ๋Š˜์–ด๋‚œ๋‹ค.


๋ผ๋ฐ”, ๊ฑดํŠธ๋žฉ ๋“ฑ ํŠน์ˆ˜ ์œ ๋‹›์€ ์ธ์‹ํ•˜์ง€ ๋ชปํ•œ๋‹ค. ํ•ด๋‹น ์‚ฌ์ง„์—๋Š” "Any Unit"์ด๋ผ ์“ฐ์—ฌ์žˆ๋Š”๋ฐ, ์ด๊ฒƒ์€ ๋ผ๋ฐ”, ๊ฑดํŠธ๋žฉ์€ ์ธ์‹ํ•˜์ง€ ๋ชปํ•œ๋‹ค. ๊ทธ๋ž˜์„œ ๋ผ๋ฐ” ๋”ฐ๋กœ ๊ฑดํŠธ๋žฉ ๋”ฐ๋กœ ๋งŒ๋“ค์–ด์ค˜์•ผ ํ•˜๋Š”๋ฐ, ๊ทธ๋งŒํผ ๋งต์˜ ์šฉ๋Ÿ‰, ๋‹ค์šด๋กœ๋“œ ์†๋„, ์ €์žฅ ์†๋„๊ฐ€ ๋Š˜์–ด๋‚œ๋‹ค.





2. EUD ์‚ฌ์šฉํ•˜๊ธฐ


EUD Editor 2 Ver





function afterTriggerExec() {

foreach (cp: EUDLoopPlayer()) {

for(var i = 0 ; i < 227 ; i++) {

if(

Kills(cp, AtLeast, 1, i)

){

SetKills(cp, SubTract, 1, i);

SetResources(cp, Add, 1, Ore);

}

}

}

}


EPS ver



for i= 0, 227 do

for j = 0,7 do

Trigger {

players = {j},

conditions = {

Kills(13, AtLeast, 1, i);

},

actions = {

SetMemory(0x5878A4 + j*4 + i*48, Subtract, 1);

SetMemory(0x57F0F0 + j*4, Add, 1);

PreserveTrigger();

}

}

end

end


SetMemory(0x57F0F0 + j*4, Add, 1); ์€ SetResources(13, Add, 1, Ore); ๋ž‘ ๊ฐ™์Šต๋‹ˆ๋‹ค. ์‹ฌ์‹ฌํ•ด์„œ ๋„ฃ์–ด๋ด„.


TEP ver


EE3 ํด๋ž˜์‹ ํŠธ๋ฆฌ๊ฑฐ ์—๋””ํ„ฐ๋กœ๋„ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐ ์•ˆ๋˜๋Š” ๋“ฏ..;;





์žฅ์ 

์ œํ•œ์ด ์—†๋‹ค. 1ํ‚ฌ์„ ๋นผ๋Š” ๋ฐฉ์‹์ด๋ผ์„œ ๋ช‡ ํ‚ฌ์„ ํ•˜๋“  ์ œ๋Œ€๋กœ ์ž‘๋™ํ•œ๋‹ค.


๋ผ๋ฐ”, ๊ฑดํŠธ๋žฉ ๋“ฑ ํŠน์ˆ˜ ์œ ๋‹›๊นŒ์ง€ ์ธ์‹ํ•œ๋‹ค.



๋‹จ์ 

EUD๋‹ค.

ํ„ฐ๋ณดํŠธ๋ฆฌ๊ฑฐ ๋˜๋Š” EUDํ„ฐ๋ณดํŠธ๋ฆฌ๊ฑฐ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ์—†๋‹ค๋ฉด 2ํ‚ฌ ์ด์ƒํ–ˆ์„ ๋•Œ 1.26์ดˆ ๋งˆ๋‹ค ๋ฏธ๋„ค๋ž„์ด 1์”ฉ ์˜ค๋ฅธ๋‹ค.



ย 

ํ•ด๋‹น ํŠธ๋ฆฌ๊ฑฐ๋ฅผ EUD Editor2 ํ•จ์ˆ˜๋กœ ๋งŒ๋“  ๊ฒƒ. function์—์„œ ๋ถˆ๋Ÿฌ์˜ค๊ณ  afterTriggerExec์— ์‹คํ–‰์‹œํ‚ค๋ฉด ๋ชจ๋“  ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ‚ฌ ํ•  ๋•Œ ๋งˆ๋‹ค 1๋ฏธ๋„ค๋ž„์”ฉ ์˜ค๋ฅธ๋‹ค.

https://drive.google.com/file/d/1fkIfodbyfx64nH-IYVrWfoX1JvyAZ0qz/view?usp=share_link