https://forums.warframe.com/topic/775814-coming-soon-weapon-balance-pass/
Weapon Balance Pass.
As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.
We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change. This is our current plan and gives you a general idea of what is coming in the next big Update!
We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.
Miter
The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:
- Increased chance of dismemberment on kills.
- Increased speed of Projectiles.
- Charge time has been halved.
- Critical Chance of 5% for a quick shot.
- Critical Chance of 10% for a charged shot.
- Mastery Rank increased to 6.
Harpak
The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.
- Recoil has been reduced on the Primary Fire.
- The Alt-Fire Charge time has been removed - it is now an instant harpoon.
- The Critical Chance has been increased to 20%.
- Increased the range of the Alt-Fire from 15 meters to 40 meters.
- Increased the flight speed of the Alt-Fire and updated the FX.
Hind
The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.
- We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance.
Panthera
Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:
- Primary Fire has been switched to Automatic, and the fire rate has been increased.
- The Status Chance of Primary Fire has been increased to 20%
- Critical Hit Chance of Primary Fire is now 10%
- The Critical Multiplier is now 2x.
- Ammo Requirement is reduced to 2.
- Secondary Fire Status chance is now 35%
- Critical hit Chance of Secondary is now 25%
- Mastery Rank is now 7.
Paracyst
The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.
- The damage of the Primary Fire has been increased by 5.
- Updated the FX of the projectiles of the Primary Fire.
- Increased the range of the Alt-Fire tether to 50 m.
- The Status Chance of the Primary and Secondary Fire has been increased to 30%
- The Critical Chance of Primary Fire has been increased to 10%
- Mastery Rank is now 5.
Mutalist Quanta
One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.
- The Mutalist Quanta is getting more of a mechanic change rather than just stats.
- It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional advantages.
Buzlok
The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.
- The Ammo Requirement for the Secondary Homing has been reduced to 2.
- Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash.
- Damage has been increased to 60 from 45.
- Critical Chance increased to 15%
- Critical Damage increased to 2.5x
- The flight speed of the Homing Beacon has been increased.
- The Homing Beacon will now only stick to NPC & Characters.
- Critical Chance increased by 50% on targets with Homing Beacon attached to them.
- Clip size reduced to 50.
- Mastery Rank increased to 9.
Glaxion
The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.
- Cold Damage has increased to 333 from 250.
- The rate at which ammo is consumed has been decreased.
- Increased the Accuracy of the Glaxion.
- Reduced the range from 30 meters to 24 meters.
Ogris
The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?
- The Flight Speed of the projectile has been increased.
- The Status Chance has been increased to 35%.
- The charge time to fire the Ogirs has been reduced.
- The direct Impact damage of the projectile has been decreased to 100.
- AoE damage has increased to 600.
- AoE range has increased to 6 meters.
- Mastery Rank requirement has increased to 8.
Attica
The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.
- The Weapon Recoil has been reduced.
- The Fire Rate has been increased.
- The Flight Speed of the bolts has increased.
- The Critical Chance has increased to 25%.
- The Critical Multiplier has increased to 2x.
- The Ammo Capacity has increased to 20.
We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups:
Tonkor
The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping. This weapon is a launcher by nature, and we've made adjustments to that end.
- The Tonkor now deals self-damage like all other launchers.
- The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
- The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
- Genades bounce lower and explode sooner, making them more likely to explode where they are shot.
- The Critical Chance has been reduced to 25%.
Simulor:
The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.
- The Status Chance has been increased to 30%.
- A Critical Chance of 2% has been added.
- The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.
- The Explosion Damage has increased from 50 to 200 when detonated.
- On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
- On an orb stacking event, damage decreased from from 150-250 to 20-40
- The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.
Synoid Simulor:
Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.
- The Status Chance increased to 35%
- A Critical Chance of 5% has been added.
- The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
- The Explosion Damage has increased from 50 to 250 when detonated.
- On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
- On an orb stacking event, damage decreased from from 150-250 to 20-50
- The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.
Telos Boltace:
The only melee entry on the list is the Telos Boltace.
- This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
- The Slide attack will create a vortex that staggers and draws enemies toward you.
- The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.
- This 'back and forth' will be on a cooldown.
If you have invested any Forma into a nerfed weapon, when the Update releases there will be a single Inbox message generated on Login to give you an 3 day Affinity Booster and Forma Bundle (contains 3 Forma) to reconfigure your weapons as you see fit!
Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!
Thank you Tenno - see you soon.
아씨발 텔볼 쌓여있는거 급처해야 되는건가
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텔볼테만 구글번역 돌려봤는데 그리 너프는 아닌듯
톤코어 자폭잼
텔볼테 쿨탐잼
꼴배기싫었던 텔볼충들 박멸! =^오^=
사시뮬은 오브합칠때 데미지 범위 줄어드는거 빼면 좀 상향인듯
톤코어 조졌네
일단 정보추
누가 번역좀해줘 - dc App
톤코어 자폭뎀 생기고 탄 덜튀고 더 빨리터짐 오그리스는 이제 충전안하고 쏴도 되고 상확 35퍼로 변경되고 탄속빨라지고 병신같은 직격댐 줄임 갓그리스차냥해
무슨 소리 안들리니...?
메이밍 가격 떨어지는 소리... ^^
갓그리스쓰고 톤코어 쓰레기통넣으란거지? - dc App
팬서라 크리생길텐데 전독멀에다가 마옵으로 크리율있는거 어쩌지... - 림보박이
참 톤코어 크리 35에서 25로 변경 그리고 버즐락인가 그 예능무기는 기본스펙 상향 탄속상향 호밍 붙인놈한테 크리 50퍼 증가 등등 아무튼 상향
사시뮬 이제 일일히 다 터트려야 되는거냐