비틱임, 카페에 쓴거 그대로 긁어옴

틀린부분 지적바람



https://forums.warframe.com/topic/775814-coming-soon-weapon-balance-pass/


무기 상하향 예정, 변경될수도 있음


Weapon Balance Pass. 
 

As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.

We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change. This is our current plan and gives you a general idea of what is coming in the next big Update!



We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.




Miter

The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:

  • Increased chance of dismemberment on kills. 사살시 절단확률 증가
  • Increased speed of Projectiles. 탄속증가
  • Charge time has been halved. 차지시간 반절로 줄음
  • Critical Chance of 5% for a quick shot. 일반발사 크리율 5%로 증가
  • Critical Chance of 10% for a charged shot. 차지샷 크리율 10%로 증가
  • Mastery Rank increased to 6.




Harpak

The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.

  • Recoil has been reduced on the Primary Fire. 반동감소
  • The Alt-Fire Charge time has been removed - it is now an instant harpoon. 보조발사 차지삭제
  • The Critical Chance has been increased to 20%. 크리율 20%로 증가
  • Increased the range of the Alt-Fire from 15 meters to 40 meters. 보조발사 사정거리 40m로 증가
  • Increased the flight speed of the Alt-Fire and updated the FX.




Hind

The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.

  • We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance. 보조발사로 반자동-점사 넘나들수 있을것, 스탯도 서로 다를거




Panthera

Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:

  • Primary Fire has been switched to Automatic, and the fire rate has been increased. 주발사 자동으로 바뀌며, 공속증가
  • The Status Chance of Primary Fire has been increased to 20% 상확 20%로 증가
  • Critical Hit Chance of Primary Fire is now 10% 주발사 크리 10%로 증가
  • The Critical Multiplier is now 2x. 크리배율 2x
  • Ammo Requirement is reduced to 2. 소비탄창 2로 감소
  • Secondary Fire Status chance is now 35% 보조발사 상확 35%로 증가
  • Critical hit Chance of Secondary is now 25% 보조발사 크리율 20%로 증가
  • Mastery Rank is now 7.




Paracyst

The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.

  • The damage of the Primary Fire has been increased by 5. 주발사 데미지 증가
  • Updated the FX of the projectiles of the Primary Fire.
  • Increased the range of the Alt-Fire tether to 50 m. 보조발사 사정거리 50m로 증가
  • The Status Chance of the Primary and Secondary Fire has been increased to 30% 상확 30%로 증가
  • The Critical Chance of Primary Fire has been increased to 10% 주발사 크리율 10%로 증가
  • Mastery Rank is now 5.




Mutalist Quanta

One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.

  • The Mutalist Quanta is getting more of a mechanic change rather than just stats. 스탯관련 조정예정
  • It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional advantages. 보조발사가 시뮬러와 비슷한 매커니즘으로 변경될것, 오브들은 합쳐질수록 커질거며, 예전처럼 총알을 발사하면 버프를 줄것




Buzlok

The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.

  • The Ammo Requirement for the Secondary Homing has been reduced to 2. 보조발사 탄소비 2로 감소
  • Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash. 데미지 비율 조정예정
  • Damage has been increased to 60 from 45. 데미지 60으로 상향
  • Critical Chance increased to 15% 크리율 15%로 증가
  • Critical Damage increased to 2.5x 크리배율 2.5x로 증가
  • The flight speed of the Homing Beacon has been increased. 보조발사 탄속증가
  • The Homing Beacon will now only stick to NPC & Characters. 이제 보조발사는 npc&캐릭터들 에게만 붙을것
  • Critical Chance increased by 50% on targets with Homing Beacon attached to them. 비컨 붙은적에게 크리율 50% 증가
  • Clip size reduced to 50. 탄창 50발로 감소
  • Mastery Rank increased to 9.




Glaxion

The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.

  • Cold Damage has increased to 333 from 250. 데미지증가
  • The rate at which ammo is consumed has been decreased. 탄창 소모량 감소
  • Increased the Accuracy of the Glaxion. 정확도 증가
  • Reduced the range from 30 meters to 24 meters. 사거리 24m로 감소




Ogris

The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?

  • The Flight Speed of the projectile has been increased. 탄속증가
  • The Status Chance has been increased to 35%. 상확 35%로 증가
  • The charge time to fire the Ogirs has been reduced. 차지시간 감소
  • The direct Impact damage of the projectile has been decreased to 100. 직격타 데미지 100으로 하향
  • AoE damage has increased to 600. 범위피해 600으로 상향
  • AoE range has increased to 6 meters. 피해범위 6m로 상향
  • Mastery Rank requirement has increased to 8.

Attica

The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.

  • The Weapon Recoil has been reduced. 반동감소
  • The Fire Rate has been increased. 공속증가
  • The Flight Speed of the bolts has increased. 탄속증가
  • The Critical Chance has increased to 25%. 크리율 25%로 증가
  • The Critical Multiplier has increased to 2x. 크리배율 2x로 증가
  • The Ammo Capacity has increased to 20. 탄창량 20발로 증가




We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups:



Tonkor

The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping. This weapon is a launcher by nature, and we've made adjustments to that end.

  • The Tonkor now deals self-damage like all other launchers. 자폭추가
  • The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release. 이제 궤적은 좌클릭을 주르고 있으면 보일거, 클릭 떼면 발사됨
  • The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode 기본 5초 폭발 유예시간이 3초로 감소
  • Genades bounce lower and explode sooner, making them more likely to explode where they are shot.
  • The Critical Chance has been reduced to 25%. 크리율 25%로 감소




Simulor:

The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

  • The Status Chance has been increased to 30%. 상확 30%로 증가
  • A Critical Chance of 2% has been added. 크리율 2% 추가
  • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters. 스택당 폭발 범위가 1~6m로 증가
  • The Explosion Damage has increased from 50 to 200 when detonated. 기폭시 데미지 50~200으로 증가
  • On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8 스택당 데데미지 범위가 1~3m로 감소
  • On an orb stacking event, damage decreased from from 150-250 to 20-40 스택당 데미지가 20~40으로 감소
  • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3. 이제 최대스택에 필요한 갯수가 3으로 감소




Synoid Simulor:

Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

  • The Status Chance increased to 35% 상확 35%로 증가
  • A Critical Chance of 5% has been added. 크리율 5%추가
  • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters. 기폭범위증가 1~8m
  • The Explosion Damage has increased from 50 to 250 when detonated. 기폭 데미지증가 50~250
  • On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8 스택 데미지 범위 1~3m로 감소
  • On an orb stacking event, damage decreased from from 150-250 to 20-50 스택당 데미지 20~50으로 감소
  • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3. 최대스택 갯수 3개로 감소




Telos Boltace:

The only melee entry on the list is the Telos Boltace.

  • This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
  • The Slide attack will create a vortex that staggers and draws enemies toward you. 처음 회베는 적들을 끌어들일것
  • The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you. 그다음회베는 폭발과 함께 적들을 래그돌 상태로 만들것
  • This 'back and forth' will be on a cooldown. 쿨타임 생길것

If you have invested any Forma into a nerfed weapon, when the Update releases there will be a single Inbox message generated on Login to give you an 3 day Affinity Booster and Forma Bundle (contains 3 Forma) to reconfigure your weapons as you see fit!

Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!

Thank you Tenno - see you soon.


너프된 무기에 포르마를 발랐다면 부스터와 함께 포르마 번들을 받게 될 것이야

그리고 이 무기 리벤들은 스탯 조정될수도 있을거


다음 업뎃노트 꼭 보길바래