Dual-wield Thrown Melee And Secondary Weapons

Dual-wield any thrown Melee Weapon and a single-handed Secondary Weapon to destroy your enemies. Execute unique quick-melee combos and charged throws when dual-wielding for added damage.

Thrown Melee weapon stats have been revisited to balance this new feature:
 
Kestrel

  • Increased Critical Chance from 5% to 10% for Melee hits and projectiles
  • Increased damage from 30 to 35
  • Increased Crit Multiplier from 1.5 to 2

 
Glaive

  • Increased Critical Chance from 5% to 10% for Melee hits and projectiles
  • Increased damage from 35 to 45
  • Increased Crit Multiplier from 1.5 to 2
  • Mastery Rank requirement increased to 1

 
Cerata

  • Increased Status Chance from 25% to 30% for Melee hits and projectiles
  • Increased damage from 35 to 44
  • Changed damage type of recall discharge to Toxin

 
Orvius

  • Increased Status Chance from 10% to 15% for Melee hits and projectiles
  • Increased Critical Chance from 10% to 15% for Melee hits and projectiles
  • Damage increased from 50 to 70
  • Recall discharge damage changed to Ice
  • Increased Mastery Rank requirement from 5 to 6

 
Halikar

  • Increased Status Chance from 15% to 20% for Melee hits and projectiles
  • Increased Crit Chance from 5% to 10% for Melee hits and projectiles
  • Increased Crit Multiplier from 1.5 to 2
  • Increased damage from 35 to 45
  • Increased Mastery Rank from 0 to 7

Glaive Prime

  • Increased Status Chance from 20% to 30% for Melee hits and projectiles
  • Increased Critical Chance from 5% to 15% for Melee hits and projectiles
  • Increased Crit Multiplier from 1.5 to 2
  • Increased damage from 45 to 50
  • Knockdown added to recall discharge
  • Increased Mastery Rank requirement from 0 to 10