Edit: Again, I tried to get everything, but missed some stuff for Naramon. Please forgive me! It is Dev build and this could all change, but for now it is our best idea.

Some notes:

Hexagon shaped = passive

Circle shaped = modifiers of operator skills (void mode, void dash, void blast)

The term "Amp" refers to the new operator weapons coming with PoE.

Way-Bound seems to be the current Dev Build term for passives currently capable of being shared to other trees.

Currently, it takes a "Brilliant Eidolon Shard and 1mil focus to Unbind a passive, unlocking it's final rank.

Cost to add pool points has been reduced - Went from around 11mil focus needed to 3mil focus. It could change a bit, but it is decreased.

Madurai:

(central passive, hex shaped) Phoenix Talons: Physical Damage increased by 25% (3 ranks, 4 pool points)
Operator:

Void Radiance: "Consumes 15 energy on leaving Void Mode to blind enemies within 10m for 5s" (3 ranks, 7 pool points)

(requires Void Radiance) Void Strike: "On leaving Void Mode the next attack deals 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second." (5 ranks, 16 pool points)

Flame Blast: "Void Blast releases a ball of fire that deals 200% of the Void Blast damage and explodes after 0.6s" (3 ranks, 10 pool points)

(requires Flame Blast) Rising Blast: "Increases damage by 100% and can now be charged to deal additional damage." (3 ranks, 7 pool points)

Blazing Dash: "Void Dash leaves a trail of fire that deals 1000 damage/s over 14s" (5 ranks, 11 pool points)

(requires Blazing Dash) Meteoric Dash: "Void Dash deals 400 Extra Damage to enemies." (3 ranks, 10 pool points)

Passives:

Phoenix Spirit: "Elemental Damage increased by 25%" (3 ranks, 4 pool points)

[Way-Bound] Inner Gaze: "Increases Energy for Amps and Void Beam by 40%" (4 ranks, 7 pool points)

[Way-Bound] (requires Inner Gaze) Eternal Gaze: "Increases the regeneration rate of Energy for Amps and Void Beam by 60%" (6 ranks, 16 pool points)

Zenurik:

(central passive, hex shaped) Energy Pulse: "Energy pickups grant 50% additional energy over 5s" (5 ranks, 6 pool points?)
Operator:

OUTDATED TEXT! Energizing Dash: "A zone of energy is created after a Void Dash. Allies passing through the zone gain 5 energy/s for 8s." (5 ranks, 11 pool points)

Energizing Dash Updated: After contact with the bubble, generate 5 energy per second for 30s. Contacting the Bubble again refreshes the time.

(requires Energizing Dash) Lighting Dash: "Manifests ball lighting after a Void Dash that travels slowly and zaps enemies within 16m for 800 damage." (3 ranks, 10 pool points)

Void Static: "Void Mode emits a pulse that deals 500 damage/s over 15m, and costs an additional 1 energy/s." (3 ranks, 7 pool points)

(requires Void Static) Void Singularity: "Void Mode pulls enemies within 20m towards the Operator, and costs an additional 3 energy/s" (3 ranks, 10 pool points)

Temporal Blast: "Void Blast slows enemies by 80% for 15s." (5 ranks, 11 pool points)

(requires Temporal Blast) Voltaic Blast: "Void Blast creates a surge of electricity, zapping enemies within 10m for 200% damage." (3 ranks, 7 pool points)

Passives:

Inner Might: "Increases channeling efficiency by 60%" (5 ranks, 11 pool points)

[Way-Bound] Void Siphon: "Increases energy regeneration by 90%" (6 ranks, 11 pool points)

[Way-Bound] (requires Void Siphon) Void Flow: "Increases energy by 90%" (6 ranks, 16 pool points)

Vazarin

(central passive, hex shaped) Mending Unity: "Increases Affinity radius by 25m" (3 ranks, 4 pool points)
Operator:

Void Regen: "Void Mode heals 4 health/s. This ability costs an additional 2 energy/s." (3 ranks, 10 pool points)

(requires Void Regen) Void Aegis: "Void Mode creates a shield that grows up to 12m over 5s. This ability costs an additional 2 energy/s." (3 ranks, 7 pool points)

Protective Dash: "Allies hit by Void Dash are granted immunity from damage for 6s." (3 ranks, 7 pool points)

(requires Protective Dash) Sonic Dash: "Void Dash no longer displaces enemies. Instead it emits a shockwave 14m wide and travels 8m stunning any enemy it hits." (3 ranks, 10 pool points)

Guardian Shell: "Void Blast can be charged to manifest a shield that drains energy for every 300 damage absorbed." (5 ranks, 11 pool points) Value is TBD.

(requires Guardian Shell) Guardian Blast: "Void Blast consumes 2 energy for each ally hit within 8m and grants them 100 shields." (3 ranks, 7 pool points)

Passives:

Mending Soul: "The next 4 revives are instantaneous." (3 ranks, 7 pool points)

[Way-Bound] Enduring Tides: "Increases health of the Operator by 500%" (4 ranks, 7 pool points)

[Way-Bound] (requires Enduring Tides) Rejuvenating Tides: "Increases health regeneration of the Operator by 2/s" (4 ranks, 10 pool points)

Unairu

(central passive, hex shaped) Mirror Flare: "Reflects 25% damage back to attackers." (5 ranks, 11 pool points)
Operator:

Sundering Dash: "Using Void Dash through an enemy will reduce their armor by 75%" (5 ranks, ? pool points)

(requires Sundering Dash) Crippling Dash: "Using Void Dash through an enemy will reduce their damage by 25%" (3 ranks, 10 pool points)

Magnetic Blast: "Enemies hit by Void Blast are affected by bullet attractor for 10s." (3 ranks, 10 pool points)

(requires Magnetic Blast) Unairu Wisp: "100% chance on Void Blast to summon a Wisp that can be picked up by allies to increase Operator damage by 100% for 12s." (3 ranks, 10 pool points)

Void Shadow: "Void Mode now renders allies within 25m invisible. This ability costs an additional 4 energy/s." (3 ranks, 7 pool points)

(requires Void Shadow) Void Chrysalis: "Void Mode renders damage taken by invisible allies within 10m by 60%. This ability costs an additional 4 energy/s." (3 ranks, 7 pool points)

Passives:

Stone Skin: "Increases armor for warframe and operator by 20%" (3 ranks, 7 pool points)

[Way-Bound] Basilisk Scales: "Increases Armor for the Operator by 20%" (4 ranks, 7 pool points)

[Way-Bound] (requires Basilisk Scales) Basilisk Gaze: "Increases the radius of Void Blast by 60%" (4 ranks, 7 pool points)

Naramon

(central passive, hex shaped) Affinity Spike: " (5)
Operator:

Void Stalker: "Void Mode increases Critical Chance of melee attacks by up to 50% over 5s. This chance gradually decreases over 20s when the Operator leaves Void Mode. This ability costs an additonal 4 energy/s." (3 ranks, 7 pool points)

(requires Void Stalker) Void Hunter: "Void Mode reveals enemies within 20m through walls. This ability costs an additional 1 energy per second." (3 ranks, 7 pool points)

Executing Dash: "Void Dash no longer displaces enemies, instead it will open them up to finishers and increases finisher damage taken by 35%" (3 ranks,7 pool points)

(requires Executing Dash) Surging Dash: "Creates a wave while dashing increasing the

Disorienting Blast: "Void Blast has a 50% chance of confusing enemies for 16s, causing them to be unable to distinguish friend from foe." (3 ranks, 4 pool points)

(requires Disorienting Blast) Disarming Blast: "Enemies hit by Void Blast have a 50% chance to be disarmed." (5 ranks, 11 pool points)

Passives:

Power Spike: 3

[Way-Bound] Mind Step: " (4 ranks, 7 pool points) movement

[Way-Bound] (Requires Mind Step) Mind Sprint 4 ranks, (?? pool points)





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