HYDROLYST

The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.

 

TERALYST MATCHMAKING BOUNTY


You now have options to matchmake for Eidolon Hunts!

Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it. 

RIVEN TRANSMUTATION

If you’re worthy, you’ll receive a guaranteed Riven Transmuter from the Hydrolyst (if captured). These consumable items can Transmute four Riven Mods into a brand-new Riven. Combining four Rivens of the same type (i.e Rifle, Melee, Shotgun, etc.) will result in a transmuted Riven of that type.

 

Additions:

  • Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!
  • Added categories to Hoks store for different Zaw parts and Arcanes. His Crafting screen can now also preview Gilded stats and appearance.
  • You can now buy up to 10 Loadout Slots! The previous limit was 5.
  • Added a new subcategory in the Market Weapons tab for Archwings.
  • Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
  • You can now see your customized Operator in Diorama previews when purchasing items.
  • Added toggle between Gilded and non-Gilded for crafted weapons.
  • Operator Arcanes are now listed in the Arcane section of the Codex.

Sound Additions:

  • Volume adjustments and balancing for all weapons. (Turned up quiet weapons and turned down loud weapons)
  • Added a new audio layer to older weapons to make them sound more impactful.
  • Added and improved exterior gun tail sounds for all weapons.
  • Added unique 'low ammo in clip' sounds for all weapons.
  • Added new sound to the Kohm reload.
  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Warframe Changes

Each Warframe’s stats and ability kits combine into a unique entity that offers different strengths and weaknesses. With 34 Warframes to choose from (and the 35th on the way), a Tenno may find there is no challenge they cannot overcome by making good use of the swiss army knife that their Arsenal offers. Some well-rounded frames do multiple things well, while others greatly excel in specific circumstances.

When reviewing the Arsenal over time, our developers often find themselves asking: 'is this fun?’. That's the most important question to us, from the perspective of both the active player and their three squadmates. We understand the importance of power fantasy, but overbearing abilities can make squadmates feel ineffective by seriously disrupting intended gameplay flow. Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

PLEASE NOTE: for the next 7 days you are eligible for free items! 

  • Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!
  • Console players will receive the same inbox message by logging in when they get the build with aforementioned changes.
  • AFTER Friday's Devstream (February 9th), ALL platforms will get BONUS Gift from the Lotus alerts this weekend with Orokin Reactors!

If you've read the Dev Workshop, a lot of this will look familiar, but there are some minor changes! Our intent remains the same. We relist important information here because our Update notes are much more widely read than Dev Workshops.
 

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Warframe Weapon Changes

We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

Again, a lot of this is as shown in the Dev Workshop, but our Update Notes are more widely read.

General Notes:

- Sadly, not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. The Beam Weapon Category is simply not ready for this Update, but we are still working on it!
- Conclave Weapon damage rebalancing has been done separately to account for the changes.

- We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!

- For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.

- Our data shows enemy weapons are unaffected by this, but if there are cases you believe to be wrong please note them in an appropriate subforum.

So what are these Mastery Rank grouping guidelines?

We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.

Example: Tiberon

It's damage places it in MR 10-12 but it's crit and stat split is way too low. MR, status and critical chance is increased to match it's new MR. Increasing status and critical boosts its damage so its reduced down to fit back into the MR group guidelines its original stats dictated

The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

Additional Notes

- Projectile based and low fire rate weapons were given more crit and status allowance when appropriate.
- Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!

- Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and - Crit/Status split allowance because of additional properties and/or features.

Examples:

Grakata - exceeds Crit/Status split but is extremely inaccurate

Strun Wraith - DPS is lower than  its Mastery Rank group but it has forced stagger on hit and high status chance

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Arcane Changes:
We have made stat improvements to the following Arcanes, indicating base changes. Just multiply by 4 for quick maths of Max Rank values:

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The Index Changes:

Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.

If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.

  • Required points per tier are now 50/75/100.
  • Increased the required Index points from 25/50/100 to 50/100/200
  • Enemy levels scale half as fast.
  • Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.
  • Changed the rewards to give the total credit return and take away invested credits, instead of combining them into the net profit.

Teralyst Changes:

  • Increased Teralyst base level to 50.
  • Reduced base Armor and reduced base Health of Synovia weak points a bit.
  • Reduced damage of Teralyst abilities to reflect increased level.

Somachord Changes:

  • Volume slider changed to a horizontal slider.
  • Added loop toggle:
    • None: Stop playing songs once the current one ends
    • Loop: Existing behavior
    • Loop 1: Repeat the current song after it ends
  • Inverted the Shuffle state to be bright when it's enabled, and dark when disabled.

Changes

  • Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains)
  • Prime Vault Bounty Relics in Stage 1 have been moved to be rewarded in Stage 2 and weighted accordingly amongst the other Stages. It’s worth noting that Bounty Stage 5 now yields the highest chance of getting a Vaulted Relic. Our intentions here are to alleviate players abandoning the Bounty after the first Stage.
  • Resource Theft Incursion and Bounty stage (aka Armored Vault) in Plains now lasts only 2 minutes (was 3 minutes).
  • Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.
  • Replaced Relics rewarded from Ghouls with Prime Vault Relics (Lith G2 & Neo E1 replaced Lith T1 & Neo S7).
  • Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
  • Operators can now interact with Pets on your Orbiter!
  • Reduced the delay between using a Gear item and spawning Archwing in the Plains.
  • Zaws and Operator Amps now have a stat in your Profile.
  • Mastery Rank eligible weapons now appear first with locked weapons appearing below when viewing weapons in the Market and Arsenal.
  • Pressing and holding the fire button on an automatic weapon during a dodge roll will now begin firing once the dodge roll is complete. It's now consistent with pressing and holding the fire button before doing the dodge roll.
  • Interrupting an automatic weapon with quick melee will no longer require the player to press the trigger again; the weapon will now resume firing once the melee attack is done.
  • Updated the Dojo Research completion icon.
  • Tweaked Dojo Tenno Lab glass to fix bloom issues when using custom Dojo colors.
  • Warframes in the Tenno Lab will now spin instead of standing still - so fancy!
  • Improved the coordination of rain and stormy skies in the Plains to fix rain appearing during a clear blue sky.
  • Reduced head bounce movement in Chroma’s sprint turns.
  • Forma/Forma Bundle prices in the Arsenal Upgrade screen will now display the discounted price if there's an active sale.
  • Relay Chat tab now goes to the right of the squad tab.
  • Eidolon Vomvalyst Lures now have a new distinctive mesh!
  • Updated mastered icons in Inventory, they are now using the teal version rather than plain white.
  • Mastered icons now also appear on Blueprints in the Inventory for items that have been mastered.
  • Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).
  • Lowered and reduced marker range for small elevators in Grineer Asteroid tiles.
  • Purchasing a Slot or Orokin Catalyst in the Upgrade screen will now auto equip/install. This reduces the amount of prompts you have to go through to equip/install said items.
  • Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors.

Fixes

  • Fixed enemies not spawning if a Host Migration occurred. 
  • Fixed Clients not being able to see/pick up the dropped Brilliant Eidolon Shard when a Host Migration occurred and no one had picked it up yet. 
  • More fixes towards the gates to the Plains not opening. 
  • Fixed the Operator Granmu Prism dealing more damage if you were a Client. Now Client and Host deal the same damage.
  • Fixed Clients in the transitioning tunnel preventing players from leaving Cetus again when doing subsequent Bounties.
  • Fixed the Assassination Commander spawning under the Cetus door if the Host is not within the Bounty objective circle, causing him to be unreachable and failing the Bounty.
  • Fixed being stuck in the Cetus walking state and only jogging when attempting to sprint when a Client player transitions from Cetus to the Plains. The player will go to the proper Jog/Run state if they are killed and respawn.
  • Fixed a number of Melee Stances with hold combos "missing" their charge attacks when unranked; these Stances now have charge attacks until the Stance is ranked up at which point the charge attacks are replaced by the hold combos.
  • Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.
  • Fixed an issue when buying Loadout Slots could break placement of the UI.
  • Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
  • Fixed the Constella Syandana's jagged collision on some Warframes.
  • Fixed the Javlok alt fire not cancelling reload when you had no more ammo in the clip.
  • Fixed two objective markers showing up on the Defense cryopod on Earth.
  • Fixed the Thousand-Year Fish Statuette not rendering properly in your Orbiter.
  • Fixed incorrect weapons appearing on a player if they login on an account with empty Slots after being logged in on an account with weapons equipped.
  • Fixed missing rain VFX when loading into Cetus from Navigation, or when aborting a mission from the Plains.
  • Fixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
  • Fixed Mirage Noble idle set playing throwing variant instead of pistol variant sometimes.
  • Fixed text descriptions extending outside UI boundaries when choosing Orbiter Display images.
  • Fixed lights in the Orbiter looking polygonal/edgy.
  • Fixed sometimes spawning into an Excavation mission on Earth with the first Excavator not marked on the minimap.
  • Fixed some Kuria being embedded in the Grineer Shipyards geometry.
  • Fixed a crash when loading the Mandachord.
  • Fixed your Warframe not playing the composition idle animation when in Mandachord.
  • Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
  • Fixed being unable to use secondary fire as Operator while sprinting.
  • Fixed a hitch in the third mission of the Silver Grove quest when the enemy spawns.
  • Fixed hold Abilities not being cancelled when knocked down/staggered.
  • Fixed switching to a loadout and then switching back to the previous one causing a loss of functionality.
  • Fixed the Asita Rakta Syandana clipping into Loki Primes back when equipped.
  • Fixed not being able to Chat link Operator Magus, Exodia, or Virtuos Arcanes.
  • Fixed Orvius ignoring Nullifier bubbles.
  • Fixed a Mining exploit caused by switching weapons while zooming in.
  • Fixed Grineer Galleon guns causing camera shake multiple rooms away.
  • Fixed toggle sprint preventing Titania’s Razorwing from being able to ascend.
  • Fixed default Lotus Symbol avatar appearing for last player to join a squad.
  • Fixed head tracking on Solar Map in 4k.
  • Fixed certain weapons not giving elemental Mod damage to Mirage’s Hall of Mirror clones.
  • Fixed Reticle dot appearing through Dojo options screens.
  • Fixed a specific spot in the solar map UI causing Warframe head shake.
  • Fixed equipped Mod indicator not working during trades.
  • Fixed some Void nodes having incorrect background image and faction Icon.  
  • Fixed a crash caused by trying to interact with Nidus’ chair while visiting someone’s Orbiter.
  • Fixed some rocks in the Plains appearing wet when they're not next to water and it's not raining.
  • Fixed Clients hitching/disconnecting if host repeatedly switches loadout in Arsenal.
  • Fixed default profile Icon showing wrong Glyph.
  • Fixed minor issue in Jordas Verdict where Meatballs wouldn't be destroyed after clearing the second wall of infested goo in the first stage.
  • Fixed a few cases where forces being applied to severed ragdolls were too high.
  • Fixed ESC key not closing matchmaking box.
  • Fixed case where Affinity XP notification can get stuck on the screen.
  • Fixed some nav issues on Grineer Asteroid tileset.
  • Fixed incorrect Factions listed when loading into a Crossfire mission.
  • Fixed a stuck waypoint in the final mission of The War Within quest.
  • Fixed a Host migration in the Plains resulting in previously destroyed resources reappearing.
  • Fixed a script error when a Host migration occurred in the Plains.
  • Fixed the diamond in the Ki’Teer Sugatra not changing color when customizing the Energy color.
  • Fixed a loss of functionality when opening an empty Wishlist.
  • Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.
  • Fixed the icon for the Kavat Sentinel tail (was on upside down).
  • Fixed primary weapon displaying wrong Magazine/Ammo pool when it is out of Ammo and is switched to from dual wielding.
  • Fixed unveiling a Riven if you enter Navigation before the unveil UI pops up resulting in your UI breaking. 
  • Fixed a hitch when initiating Archwing in the Mastery Rank 25 test.
  • Fixed a hitch in the final mission of The New Strange quest. 

Conclave Changes

  • Chroma can no longer jump or sprint when using Spectral Scream.


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