The goal is to make form switching feel more fluid and better distribute her power across her abilitiesPassive: Abilities remain active when switching forms. This doesn\'t need to mean Energy Transfer is obsolete, the default behavior could be to expend the stored energy but not deactivate the ability. Metamorphosis: Reduced Cast time.

This just makes frequent form switching feel better it doesn\'t actually have a big effect on game play Rest & Rage: Rest is unchanged. Rage now only boosts damage by 25% (down from 50%) but gets 50% armor stripping that scales with power strength

Currently the biggest problems that Day form Equinox has are a lack of incentive to build for power strength and poor scaling against high level armor this is an attempt to solve both of those problems. Pacify and Provoke: Pacify no longer has damage reduction fall of and the damage reduction gained is capped at 75% at 200% power strength. Provoke is unchanged

Pacify\'s damage reduction fall off makes it fairly poor in most situations without the augment. Provoke is a good ability now that power strength is useful in day form Equinox\'s kit. Mend & Maim: Mend is unchanged. The constant slash procs from Maim are removed and replaced by 3% parkour velocity and 3% passive dodge dodge bonus that stacks up to 15% or 5 times with a 10 second timer and procs whenever someone gets a weapons kill on an enemy inside Maims radius these bonuses would scale with power strength up to a max of 30%.

The goal with these changes is to remove the ability clear out low level mission by just running through with maim up while at the same time implementing an effect that\'s actually useful in missions above level 30.Edited Friday at 07:14 AM by Snake_Oil
근데 이거 쓰인날짜 금요일이러고만 되있는데 1년전 금요일 막 이런거가 아님 최근께맞남..