Beasts of the Sanctuary: Update 22.20.0

 
Saryn Revisited:

Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore. 

Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!

Spores 
Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. Trigger the ability again to detonate active spores. Additionally:

  • Increased Status Chance from 10% to 50% (scales with Ability Strength). 
  • A meter in the bottom right corner of your screen will show the number of affected enemies and how much damage is being dealt per tick to said enemies.
  • Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick. 
  • Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.

Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.  Additionally:

  • After casting, Saryn receives a momentary speed boost for a short duration. 
  • Molt now scales similar to Rhino’s Iron Skin - All the initial damage it takes in the first 3 seconds will make it stronger. Any damage it receives after that point will target the absorbed health.*
    • *Damage absorbed is shown in a buff indicator at the top of the screen.
    • *Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies. 

Toxic Lash 
While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Additionally:

  • Increased Duration from 30 seconds to 45 seconds. 
  • Toxin Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!
  • Contagion Cloud Augment: Kills with Toxic Lash leaves behind a Toxin cloud and Melee kills double the damage dealt by the cloud. 

Miasma
Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

  • Now has a 100% guaranteed Viral Status Effect on damage tick. 
  • Increased range from 15 meters to 20 meters (at max rank). 
  • Increased duration from 3 to 5 seconds.
  • Miasma inflicts double damage on targets affected by Spores. 
  • When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time until the Status Effect ticks have subsided. 

General Changes to Saryn: 

  • Increased Saryn’s Armor from 175 to 225 (at rank 30)
  • Increased Saryn Prime’s Armor from 225 to 300 (at rank 30) 
  • Made some minor FX updates to Saryn’s abilities! 
    • Spores received a slight improvement to the FX.
    • Reduced the brightness of Miasma.
    • Improved FX to make her Molt cast more pronounced.
  • Spores have been optimized and will be much nicer to your CPU! 
  • Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!! 
  • Added Abilities screen stats for Saryn Molt speed buff & duration.

We hope you enjoy experimenting with her changes. We will be watching closely for your first impressions. As always, we appreciate your constructive feedback and encourage you to thoroughly play with the rework before sharing your thoughts: https://forums.warframe.com/topic/957065-update-22200-saryn-revisited-20-feedback-megathread/

 

 
Dojo Remaster Part 2! 

If you recall, we added enhanced Dojo Decorating earlier this year with some other minor changes. Part 2 has arrived, and it brings with it new visuals and a highly anticipated room!


Lighting Remaster!
Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo! 

  • <iframe allowfullscreen="true" frameborder="0" height="351" scrolling="no" src="https://clips.twitch.tv/embed?clip=RichThirstyDonutWutFace&autoplay=false" width="620" style="box-sizing: border-box; absolute; top: 0px; left: 0px; width: 851px; height: 503.688px;"></iframe>

 
Obstacle Course Architect!
Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo! Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:

  • Disappearing platforms!
  • Deadly frickin lasers and pressure-pads that you should avoid at all costs!
  • Dummies you need to kill to complete the course!
  • And much more!

New Decorations & Pigments!

  • Added 37 Tenno Decorations and 54 Orokin Decorations for your Dojo renovating pleasure!
  • Added new Pigment colors dropped by the following enemies: 
    • Shard Black: Vomvalysts 
    • Tower White: Condrocs 
    • Devar Grey: Tusk Bombard 
    • Wisp Grey: Skiff Pilot 
    • Mortus Pink: Kuakas

GPU Particles have arrived!

Did you miss our Dev Workshop!? Read it quickly here - it's short: 

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We have added 'GPU Particles' which replace the no-longer-supported Nvidia PhysX Particles. These GPU Particles can be enjoyed on all Platforms with varying intensity:
Off/Low/Medium/High... LUDICROUS! 
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Many particle FX have been converted, but we will spend some time continuing to upgrade our catalog throughout the year. Our new system is universal, works on almost all GPUs (really old ones might be out of luck), is not locked to a given manufacturer, and is not locked to PC! Console Tenno will receive this next update! 

 
New Simaris Offerings:
Sentinel Precepts (max rank):
Wyrm - Negate - Sentinel prevents Status Effects from applying to its owner once every 5 seconds.
Djinn - Reawaken - Upon death, automatically revives itself after 90 seconds.
Carrier - Looter (reworked original) - Destroys Loot crates within 12 meters.

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Data-Parse Widget:
Synthesis Scanner will now show target enemy weaknesses and resistances.

Controller + Cursor Changes:
Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Scrambus/Comba Changes: 
The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba. 

If you watched Devstream 110, you might already be familiar with our plans to change the Scrambus and Comba. Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

 

  • Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds.
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  • Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere:

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Dargyn Changes:
While stealing Dargyns from unsuspecting Grineer is all fun and games, sometimes the Dargyn you want to commandeer isn’t on the ground—sometimes it’s manned in the sky and is shooting at you.

With today’s update, you are now able to acquire an active Dargyn in the following ways:

  • Shoot the Pilot, causing the Dargyn to float gracefully to the ground for you to board:
    • <iframe allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true" class="imgur-embed-iframe-pub imgur-embed-iframe-pub-PYmmCDJ-true-540" scrolling="no" src="https://imgur.com/PYmmCDJ/embed?ref=https://forums.warframe.com/topic/957066-beasts-of-the-sanctuary-update-22200/&w=540" id="imgur-embed-iframe-pub-PYmmCDJ" style="box-sizing: border-box; box-shadow: rgba(0, 0, 0, 0.1) 0px 0px 5px 0px; border-width: 1px; border-style: solid; border-color: rgb(221, 221, 221); border-radius: 2px; height: 500px; width: 540px; margin: 10px 0px; padding: 0px;"></iframe>
  • Use Loki’s Switch Teleport on the Pilot, leaving him grounded and confused:
    • <iframe allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true" class="imgur-embed-iframe-pub imgur-embed-iframe-pub-08gPegZ-true-540" scrolling="no" src="https://imgur.com/08gPegZ/embed?ref=https://forums.warframe.com/topic/957066-beasts-of-the-sanctuary-update-22200/&w=540" id="imgur-embed-iframe-pub-08gPegZ" style="box-sizing: border-box; box-shadow: rgba(0, 0, 0, 0.1) 0px 0px 5px 0px; border-width: 1px; border-style: solid; border-color: rgb(221, 221, 221); border-radius: 2px; height: 500px; width: 540px; margin: 10px 0px; padding: 0px;"></iframe>
  • Use a finisher from behind while using Archwing, allowing you to transition from Archwing to Dargyn:
    • <iframe allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true" class="imgur-embed-iframe-pub imgur-embed-iframe-pub-R7E21cT-true-540" scrolling="no" src="https://imgur.com/R7E21cT/embed?ref=https://forums.warframe.com/topic/957066-beasts-of-the-sanctuary-update-22200/&w=540" id="imgur-embed-iframe-pub-R7E21cT" style="box-sizing: border-box; box-shadow: rgba(0, 0, 0, 0.1) 0px 0px 5px 0px; border-width: 1px; border-style: solid; border-color: rgb(221, 221, 221); border-radius: 2px; height: 500px; width: 540px; margin: 10px 0px; padding: 0px;"></iframe>

In addition to this new mechanic, we have also made the following changes:

  • Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75. 
  • Increased the spawn frequency of Dargyn patrol and idle Dargyn encounters when roaming the Plains.

Spear Fishing HUD Changes:
We’ve added a sofishticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.

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Grineer Shipyards Defence Layout/Flow Changes:

  • Improved Defense Target navigation by shifting the path towards the center of level.
  • Built additional buildings around the Defense Target path at both Defense locations.
  • Added additional enemy spawn locations for each Defense location, giving AI more of 360 degree attack option.
  • Adjusted Turrets within the level.
  • Added additional cover and attack routes for AI.
  • The rail upon which the Defense Tram travels on is now electrified!
  • Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!

 
New Equinox Alternate Helmet:
EQUINOX CLISTHERT HELMET - When they are night you are day. When they are light, you are the all-encompassing dark. A demon helm befitting a Warframe of savage duality.

General Additions:

  • Added a new Growing Peculiar Mod to Onslaught rewards! Damage causes this enemy to inflate!
    • <iframe allowfullscreen="true" frameborder="0" height="351" scrolling="no" src="https://clips.twitch.tv/embed?clip=VictoriousAwkwardCurryCopyThis&autoplay=false" width="620" style="box-sizing: border-box; absolute; top: 0px; left: 0px; width: 811px; height: 481.188px;"></iframe>
  • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance. 
    •  
  • New percussion-driven music has been added to the Star Chart and loading screens.
  • Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:
    • Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
    • Player speed will now adjust footstep/sliding volume.
    • Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
    • The RTPC system also allows cleaner and more focused music during heavy combat
    • Starchat music will now be affected by the Music slider and not the SFX slider
  • Added a North indicator to both the Plains of Eidolon minimap and Advanced Map. Cetus is due South, so players need only walk in the opposite direction of this marking to head home for an early lunch! 
  • Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4!
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  • Added the ability to replay the Once Awake quest !
  • Added the repurposed Kuva Defense tile used in Kuva Survival Missions to other Fortress missions. 
  • Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way:
    •    
  • Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.
  • Weekly Leaderboards will now show a reset timer!

Captura Changes & Fixes:
To ease the tedious ritual of creating your cinematic masterpieces and Hydroid Prime trailers, we’ve added a new Camera Edit UI to the Advanced Mode settings!

  • We now show you what camera is being highlighted in Advanced Mode.
  • Added tool-tips to help you know what's going on with the settings! 
  • Captura, Text, now, supports, commas,!
  • Improved speed multiplier controls for controllers.
  • Fixed 'Cinematic Mode' button not re-appearing when swapping settings. 

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Khora Changes & Fixes: 

The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

Changes include:

 

  • Increased the range of Ensnare.
  • Removed the Line of Sight check from Ensnare to make it more reliable. 
  • Range Mods now affect Whipclaw's AoE radius, but it is capped. 
  • Khora's Whipclaw can now damage decorations (crates, barrels, etc).
  • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
  • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat. 
  • Adjusted a number of Syandanas to fit Khora better.
  • Tweaked Venari command sounds.

Fixes include:

 

  • Fixed a weird 'foot shuffle' animation with Whipclaw. 
  • Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak! 
  • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example). 
  • Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly. 
  • Fixed Ospreys not being fully disabled by Khora’s Ensnare.
  • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues. 

Napalm and Rocket Bombard QoL Changes:
Bombard (all variants)

  • Reduced explosion radius from 6m to 4m .
  • Lowered the Tusk Bombard’s base health from 350 to 300.
  • Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket).

Napalm (all variants)

  • Reduced explosion radius from 10m to 4m.
  • Reduced lifetime of fire explosion FX from 10s to 7s.
  • Added a damage element to those fire FX - Minor Heat damage and Heat proc if touched.
  • Fixed flame trail behind rocket to persist for life of projectile (trail was disappearing after 5s of flight time, making it very hard to see the Napalm).


Changes:

  • Melee attacks (including spin attacks) will no longer sweep through walls or objects. Please read our Dev Workshop for Melee insight!
  • Numerous weapons have received the PBR treatment: 
    • Flux Rifle (original material and the Shock Camo Skin)
    • Lanka (original material and the Shock Camo Skin)
    • Gram
    • Kraken
    • Marelok
    • Grinlok
    • Kronen
    • Karak
    • Twin Gremlins
    • Brakk
    • Seer - has also receive a new scope FX!
  • The Ceramic Dagger has received a new look! Previously it was identical to the Cronus.
  • Made nearly 10,000 micro-optimizations to hundreds of scripts including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI.
  • Harrow’s Condemn, Thurible, and Gara’s Shattered Lash (stab) can now be used on ziplines. 
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets. 
  • Operators now emit pain grunts when experiencing fall damage.
  • Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.
  • Removed the ‘Related Items’ tab from Syndicate Offerings because of purchase attempts resulting in script errors. 
  • Opened even more previously locked treasure walls in the Void!
  • You now spawn in the Observatory upon returning to the Dojo after a mission.
  • Increased door opening speeds on the Grineer Settlement and Grineer Galleon Tilesets. 
  • Polished the animations of the Steel Meridian and Cephalon Suda Syndicate handshake emotes. 
  • Reduced the frequency of large Grineer Settlement tiles appearing in Extermination missions to help them feel a little less long.
  • Removed legacy loot crates from Void Onslaught tiles that should not have been part of Simaris' simulation.
  • Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit. 
  • Turned down volume of bullet impacts on player’s Flesh and Shields.
  • Changed the “Dead End” message that appears when viewing a Dojo expansion doorway upon hitting the room limit to say “Maximum Room Count Reached”.
  • Crouching is now stateful! If you let go of crouch while in a small tunnel, your Warframe will now stand up when it can.You can also now  crouch while parrying.
  • Updated the ambience in the Simulacrum by removing the repeating music loops.
  • Revised and improved several Rock and Cave materials and meshes. 
  • Quality of life changes for Grineer cell doors in Rescue missions.
  • Changed the marker on the panel used to move the tram in one of the Grineer Asteroid tiles to use a different icon so it can’t be confused with the main yellow diamond objective marker. 
  • Disabled Challenges in some quest missions (e.g. “use your first power 5 times”).
  • Several Corpus Rescue mission Co-Op door improvements and fixes:
    • Changed default state to locked where doors were closed to fix spawning issues.
    • Replaced markers with new type.
    • Added state icons to all doors.
    • Added a new marker type on panels for consistency.
    • Added activation sound to door context actions.
    • Aligned door hint with the ground and changed widths to fit doors (some were too wide).
    • Removed panels from opposite side of the door since they're never accessible.
    • Shortened delay before the door opens when panels are activated.
    • Fixed context action alignment.
    • Fixed missing shiny 'destroy' material on consoles.
    • Fixed door closing after being opened.
    • Fixed materials on tram door so it doesn't look like a dead end.
    • Fixed some broken material script properties.
  • Polished Harrow’s Idle animations and his Agile/Noble Speargun variant animations. 
  • Updated several ability stat descriptors to make them clearer:
    • Standardized format across all Warframe ability descriptions.
      • E.g. Range (Meters) #  to Range #
      • E.g. “Health over Time #” to “Health / Sec #”
    • Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc. 
    • Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank). 
    • Changed “Range” to “Radius” for several Warframe abilities.
  • Syndicate Pickups are now auto-marked on the first pickup! 
  • Removed erroneous stats from Sentinel UI (Energy and Sprint Speed).
  • Lotus is less chatty in Fissure missions! 
  • Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation. 
  • Adjusted the Mithra Syandana based on feedback. 
  • Arcane ranks are now on the side of the icon rather than in the 'name' field.
  • You can now purchase multiple copies of Arcane Blueprints in Hok and Quills Offerings.
  • Increased the in-mission volume of Octavia's Horos Sound Pack by .5dB. 
  • Tweaked the Nova Lamia Skin to better match the Steam Workshop images.
  • Tweaked the Skeiron Zephyr Skin to be more shiny and metallic instead of matte.
  • Tweaked the emissives of the Excalibur Sentient Slayer Skin.
  • Tweaked the Maltzur Oculus List Skin to improve the emissive details.
  • Updated naming filter to allow players to use appropriate words that contain inappropriate words, like “assassin”.
  • Updated chat profanity filter to catch profanity with punctuation immediately following it. Those of you who live on the edge and have the filter turned off won’t notice a thing, but there might be a few more asterisks and a few less inappropriate words in chat for our filtered Tenno. 
  • Exodia Contagion’s Infested grenade 30 meter damage multiplier now also takes into account your combo multiplier.
  • Moved the Earth Tikal node slightly to not overlap quest text.
  • Onslaught mission Credits are now rewarded every 2 successful Zones. This eliminates being able to achieve free Credits in the initial spawn room by letting the timer run out.
  • The Mushussu Syandana is now animated!
  • Replaced primary/secondary titles of Argonak fire modes with Semi and Auto.
  • You can now fast travel to ‘Navigation’ in the pause menu once you have your Observatory completed in the Dojo.
  • Tweaked Harrow’s Penance impact sound to have a less high frequency ringing.
  • Repositioned the Simulacrums ‘Enemy Selector’, ‘Settings’ and ‘Kill Enemies’ buttons.
  • Changed the Ghoul Purge World State Window text from "Progress: (0 to 100)%" to "Ghoul Activity: (100 to 0)%" to be more in line with other events.

글이 너무 많아서 밑에 fix 부분은 짜름;

https://forums.warframe.com/topic/957066-beasts-of-the-sanctuary-update-22200/