아크건 빌드 중요 순서
1: Elemental (see below for which element to use for which faction)
2: Base damage – Because base damage is multiplicative, it’s still slightly better to have one elemental and base damage (x3.52 base DPS) than two elementals (x3.4 base DPS).
3: 2nd elemental
< end of non-potatoed build >
4: 3rd Elemental – Automatic trigger does slightly more, but costs 15 mod points instead of 9, so isn’t worth it while levelling
5: Fire Rate or multishot – Multishot does less damage, but you run out of ammo more slowly.
6: Fire rate or multishot (the one you didn’t pick before)
7-8 (Forma builds): Either crit build or 4th elemental and magazine capacity, depending on the weapon.
Gun Crit builds
The 4th elemental adds 26%. The amount a crit build adds depends on the base stats of the weapon.
If the base crit stats are 10% with a x2 multiplier, the crit build adds 29.6% damage and so it is slightly better than the single elemental mod, but it’s two mods instead of just one. If the base critical percent is 15%, the bonus is 44.4%, and if it is 25%, the bonus is a whopping 74% making a crit build even better than multishot and fire rate mods.
If you are using a potatoed build, I recommend a crit build for every archwing weapon with a base crit percent over 10%. Currently, only the Imperator does not benefit from a crit build.
Arch-Melee
The Arch-Melee elemental and damage mods are just as good as those for Arch-Gun. The crit mods are ever better.
Build order:
1: Elemental
2: Damage
3: 2nd Elemental
4-5: Crit builds for weapons which benefit from it (see below)
6: 3rd elemental
7: 4th elemental
8: Furor
9: Status/Event mods
Melee Crit builds
The Arch-Melee crit mods and base percents are very good. Use a crit build for any Arch-Melee weapon with a base crit percent of 15% or more. Centaur and Rathbone gain more than 100% DPS boost from a crit build. Onorix gains 66%, which is worthwhile, but not required, especially if you don’t have Tempered Blade maxed out. The Veritux is not worth doing a crit build on.
Faction Weaknesses
All Grineer archwing enemies have Ferrite armor. Therefore, corrosive is the best damage type, instead of radiation for standard Grineer troups.
1 Element: Toxin
2 Elements: Corrosive (Toxin + Electricity)
3 Elements: Corrosive and heat.
4 Elements: Corrosive and Heat. Blast does weakened damage to Ferrite (-25%), If you have extra points, it’s not terrible though.
The Corpus have Drones and Rangers. Drones have Robotic health, Sheids, and Ferrite armor. Rangers have Shields and Flesh health. Like non-Archwing Corpus, Magnetic damage is the best because it gets a 75% bonus against shields and no penalties against the other health types. In addition to Magnetic, use Toxin, which bypasses shields and provides a slight bonus against Flesh and Ferrite armor.
1 Element: Toxin
2 Elements: Magnetic (Cold + Electricity)
3 Elements: Magnetic + Toxin
4 Elements: Magnetic + Toxin. Avoid Gas if you can.
출처: https://azmytheconomics.wordpress.com/2015/01/02/warframe-archwing-weapon-build-guide/
아크-건 모드
아크-밀리 모드
출처 : http://warframe.wikia.com/wiki/Mods_2.0
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