https://warthunder.com/en/news/5873-q-a-answers-from-the-developers-en
Air Forces
Q. Can you tell us about your progress on the Italian Reggiane line? It's been quite sometime since we had the Re.2000 and Re.2000 G, are the other aircraft of this line still in the works?
이탈리아 레지나 트리 진행은 어떤가요? Re.2000과 그 다른 물건들은 진행중인가요?
A. Yes, we are working on other Reggiane aircraft and hopefully we will make Italian aircraft fans happy in the nearest future
네. 일하고 있어요. 최대한 빠른 시일내로 이태리 공군 팬들을 즐겁게 하려 합니다.
Q. Do you plan more guided munitions like the Hs 293 anti-ship missile or allied AZON bomb?
위 두 종류의 대함 미사일이나 연합의 AZON 폭탄처럼 유도 무기들이 더 예정되어 있나요?
A. We do not exclude an opportunity that we will introduce more guided bombs, as well as the ones mentioned above
Ground Forces:
위 언급 된것 뿐만 아니라 다른 것도 제외 시키진 않았습니다.
Q. Can you tell us what the defined magnification for gun sights is in ground forces? Are all vehicles set to their historical magnification?
지상군에서 전부 Historical 배율을 가지게 될건가요?
A. We follow one rule: if the real sights had over 3x magnification - we use the historically accurate value, if it had less - then we use standard in-game one.
실제에서 3배 이상이면 고증 배율을 쓰고 아니면, 기본 인게임 것을 사용합니다.
Q. Will Italian Ground Forces also include minor axis nations (Like Hungarian machines) in a similar way to its aviation tree?
이탈리아 지상군은 소규모 추축군 (예를 들어 헝가리 기계들)과 비슷하게 비행기도 나올까요? (역: 추축군 지상군도 포함?)
A. It’s too early to tell at the moment.
말하기 너무 이름.
Helicopters
헤엘리코옵터
Q. Should we expect helicopter events for SB? At the moment we have them for AB and RB while SB players have no opportunity to research secondary armament (like rockets, bombs and missiles)?
헬리콥터 시뮬레이터 전장도 도입될까요? 현재는 AB, RB는 있는데 SB 플레이어들은 미사일이나 폭탄, 로켓같은 부무장들을 연구할 수 있는 기회가 없습니다.
A. It is possible as a separate irregular event. At the moment you can upgrade your helicopters whilst playing combined SB ground battles.
비정기적인 이벤트로 분리는 가능합니다. 그때까진, 그냥 AB/RB 하세요.
Q. What do you think about this type of vehicle type gameplay wise? Could you tell about your plans for the helicopter development in War Thunder?
헬리콥터 개발에 대해서 추가적인 계획은?
A. We believe that helicopters have their own interesting and entertaining gameplay which can be truly seen in combined battles. As for our plans, we have already said, that we plan to develop it in scope and depth, meaning adding helis for other nations and introducing new systems and, perhaps, new modes for the helicopter battles.
헬기는 그 자체의 재밌는, 흥미로운 점이 있으며 통합전장(역자: RB) 에서 보실 수 있습니다. 우리 계획에 따르면, 심층적으로 개발할 것이며, 그 뜻은 새로운 시스템을 도입하거나 새로운 국가, 혹은 헬리콥터 전장을 위한 새로운 모드도 개발할 계획을 가지고 있습니다.
Q. Is it possible that helicopters will receive air-to-air missiles in the future?
공대공 미사일 볼 수 있을까요?
A. Yes, we think it may be possible and we are testing the functionality at the moment.
네. 테스트 중입니다. 가능할 것 같네요.
Q. Will helicopters take part in naval battles?
해상전에 헬기가 참여할 수 있을까요?
A. Considering current BR limitations for aircraft in naval battles - it’s too early to tell at the moment. Besides that, logically helicopters will participate in high-rank battles where the vessels are pretty huge and fighting them without guided torpedoes or anti-ship missiles will be hardly possible. This brings many complications to the gameplay and requires further work on guided munitions.
현재 해상전의 항공기 BR 제한을 고려하면, 지금 말하긴 좀 어렵네요. 또한, 배들이 충분히 크고, 유도 어뢰나 대함 미사일이 없이 싸우는 헬리콥터를 생각하긴 논리적으로 힘드네요. 유도탄에 대해서 게임플레이는 좀 더 복잡해질 것 같습니다.
Q. Do you have plans for more Cobra variants and upgrade packages? For example the AH-1Q modification for the AH-1G or perhaps the AH-1W “Super Cobra” to go before the AH-1Z?
코브라의 파생형들이 나올까요? 슈퍼코브라 같은거요.
A. Yes, we do have plans to add more AH-1 modifications.
넹. 비슷한 Varients가 계획 중 입니다.
Q. Germany quite extensively used the Mi-24D and Mi-8, can we expect to see these in the future for the German tree?
독일은 밀-24D와 밀-8을 광범위하게 사용했는데, 미래에 독일 트리에서 더 볼 수 있을까요?
A. Mi-8 is unlikely, since it was a multipurpose machine at the time, but we’ll think about the Mi-24D.
Mi-8은... 힘들고 24D는 고려해볼께요.
Q. Do you plan to add light helicopters? MH-6 Little Bird?
경헬기 같은거 추가될까요? 리틀버드 나올까요?
A. Probably, at some point.
아마..도?
Q. Do you plan to add tutorial missions for helicopters?
헬기 튜토리얼 계획 중?
A. Yes, we do.
네.
Fleet
함
Q. With update 1.83, we saw the addition of the British Royal Navy to Naval Forces. Is there anything you can tell us about what may come next for Naval Forces? Japan or Italy?
1.83에서 영국 로오얄 네이비 추가됬는데, 다음은 뭐?
A. It’s too early to tell at the moment - We have already answered that we develop several nations at a time. But I can say that the next nation to be added will be one of these two.
안알랴줌. 여러 국가 동시에 개발중. 근데 일본/이탈리아 중 하나일듯.
Q. Are there any plans to improve the wake effect for ships? Currently they are a little lackluster compared to vessels in real life.
웨이크 이펙트 향상 계획 되있나요?
A. Yes, we are working on it and preliminary results look very promising, we hope to add this feature in the nearest future.
네. 작업중이고 꽤 괜찮을 겁니다. 빠른 시일내 추가 할 겁니다.
Q. Is it possible to switch on “axis vs. allies” matchmaking in naval battles?
해상군을 추축군 vs 연합군으로 가능한가요?
A. At the moment we analyze efficiency of specific vessels and their BR spread. Unlike ground vehicles or aircraft, the vessels of the various nations can be really different. Thus, there are some unique vessel types such as Soviet armoured boats or British corvettes. So battles “nation vs. nation” or “allies vs. axis” may be imbalanced. We will make a decision about including such matchmaking options after we analyze efficiency statistical data, we are also thinking about adding various events with national teams or even specific line-ups and scenarios.
효율성, 각 선박의 BR 분포 분석중. 국가대 국가, 추축국 대 연합국은 밸런스 안맞을 지도 모름. 이벤트나 시나리오 정도로 일단 생각 중.
Q. Do you plan to introduce naval battles for Sb mode? and if yes - what missions?
SB 해상군 도입?
A. No such plans at the moment.
없어.
Q. Do you plan to bring more diversity to the mission types? Like bring the “convoy” mode back or add something new?
미션 종류르 다양화 할 생각은? 뭐 콘보이 모드 같은거나 새로운거?
A. We are working on it - both on making new scenarios and improving current ones.
작업중. 새로 시나리오 만드는거나 현재꺼 향상 둘다.
Q. Will you implement aircraft torpedo Motobomba FFF?
Motobomba FFF 어뢰 도입?
A. That might be interesting, we’ll see about that.
거 괜찮네요.
Q. Do you have any ideas how depth charges should be used in the game? At the moment they are barely effective
Depth charge 가 어떻게 쓰일지? 지금은 별로인데..
A. At the moment they work as planned - this is the munition for the fast boats and close quarters.
지금은 우리 계획대로임. 고속정이나 근접전에 적합한 타입임.
Q. Will you reduce torpedo visibility in RB and visibility depending on the torpedo type.
RB에서 어뢰 가시성을 종류에 따라서 줄일 계획?
A. That’s possible. Visibility parameters of torpedoes and their trail is one of the few balancing options we have in Realistic naval battles.
가능은 함. 밸런스 요인임.
Q. Do you plan to increase survivability of destroyers and all other larger ships? IRL there were situations when such vessels survived heavy damage and stayed afloat, even after the bow was completely ripped off.
구축함이나 다른 대형함의 생존성 향상 계획하고 있나요?
A. In real life such damage as the bow being ripped off usually leads to a situation where a ship is no longer able to take part in a battle and significantly reduces its speed. As for the game - it is possible that a destroyer may survive a torpedo or a bomb unless the magazine detonates.
현실에서는 그렇게 쳐맞으면 전투불가임. 게임에서는 뭐 어뢰나 폭탄이 장약 폭발을 일으키진 않는 한에서는 가능함.
Q. Do you plan to add tutorial missions for naval vessels?
해상전 튜토리얼 계획은?
A. Yes, we are working on them at the moment and we hope to introduce them in the nearest future.
빠른 시일내 도입예정
Air Forces
Q. Can you tell us about your progress on the Italian Reggiane line? It's been quite sometime since we had the Re.2000 and Re.2000 G, are the other aircraft of this line still in the works?
이탈리아 레지나 트리 진행은 어떤가요? Re.2000과 그 다른 물건들은 진행중인가요?
A. Yes, we are working on other Reggiane aircraft and hopefully we will make Italian aircraft fans happy in the nearest future
네. 일하고 있어요. 최대한 빠른 시일내로 이태리 공군 팬들을 즐겁게 하려 합니다.
Q. Do you plan more guided munitions like the Hs 293 anti-ship missile or allied AZON bomb?
위 두 종류의 대함 미사일이나 연합의 AZON 폭탄처럼 유도 무기들이 더 예정되어 있나요?
A. We do not exclude an opportunity that we will introduce more guided bombs, as well as the ones mentioned above
Ground Forces:
위 언급 된것 뿐만 아니라 다른 것도 제외 시키진 않았습니다.
Q. Can you tell us what the defined magnification for gun sights is in ground forces? Are all vehicles set to their historical magnification?
지상군에서 전부 Historical 배율을 가지게 될건가요?
A. We follow one rule: if the real sights had over 3x magnification - we use the historically accurate value, if it had less - then we use standard in-game one.
실제에서 3배 이상이면 고증 배율을 쓰고 아니면, 기본 인게임 것을 사용합니다.
Q. Will Italian Ground Forces also include minor axis nations (Like Hungarian machines) in a similar way to its aviation tree?
이탈리아 지상군은 소규모 추축군 (예를 들어 헝가리 기계들)과 비슷하게 비행기도 나올까요? (역: 추축군 지상군도 포함?)
A. It’s too early to tell at the moment.
말하기 너무 이름.
Helicopters
헤엘리코옵터
Q. Should we expect helicopter events for SB? At the moment we have them for AB and RB while SB players have no opportunity to research secondary armament (like rockets, bombs and missiles)?
헬리콥터 시뮬레이터 전장도 도입될까요? 현재는 AB, RB는 있는데 SB 플레이어들은 미사일이나 폭탄, 로켓같은 부무장들을 연구할 수 있는 기회가 없습니다.
A. It is possible as a separate irregular event. At the moment you can upgrade your helicopters whilst playing combined SB ground battles.
비정기적인 이벤트로 분리는 가능합니다. 그때까진, 그냥 AB/RB 하세요.
Q. What do you think about this type of vehicle type gameplay wise? Could you tell about your plans for the helicopter development in War Thunder?
헬리콥터 개발에 대해서 추가적인 계획은?
A. We believe that helicopters have their own interesting and entertaining gameplay which can be truly seen in combined battles. As for our plans, we have already said, that we plan to develop it in scope and depth, meaning adding helis for other nations and introducing new systems and, perhaps, new modes for the helicopter battles.
헬기는 그 자체의 재밌는, 흥미로운 점이 있으며 통합전장(역자: RB) 에서 보실 수 있습니다. 우리 계획에 따르면, 심층적으로 개발할 것이며, 그 뜻은 새로운 시스템을 도입하거나 새로운 국가, 혹은 헬리콥터 전장을 위한 새로운 모드도 개발할 계획을 가지고 있습니다.
Q. Is it possible that helicopters will receive air-to-air missiles in the future?
공대공 미사일 볼 수 있을까요?
A. Yes, we think it may be possible and we are testing the functionality at the moment.
네. 테스트 중입니다. 가능할 것 같네요.
Q. Will helicopters take part in naval battles?
해상전에 헬기가 참여할 수 있을까요?
A. Considering current BR limitations for aircraft in naval battles - it’s too early to tell at the moment. Besides that, logically helicopters will participate in high-rank battles where the vessels are pretty huge and fighting them without guided torpedoes or anti-ship missiles will be hardly possible. This brings many complications to the gameplay and requires further work on guided munitions.
현재 해상전의 항공기 BR 제한을 고려하면, 지금 말하긴 좀 어렵네요. 또한, 배들이 충분히 크고, 유도 어뢰나 대함 미사일이 없이 싸우는 헬리콥터를 생각하긴 논리적으로 힘드네요. 유도탄에 대해서 게임플레이는 좀 더 복잡해질 것 같습니다.
Q. Do you have plans for more Cobra variants and upgrade packages? For example the AH-1Q modification for the AH-1G or perhaps the AH-1W “Super Cobra” to go before the AH-1Z?
코브라의 파생형들이 나올까요? 슈퍼코브라 같은거요.
A. Yes, we do have plans to add more AH-1 modifications.
넹. 비슷한 Varients가 계획 중 입니다.
Q. Germany quite extensively used the Mi-24D and Mi-8, can we expect to see these in the future for the German tree?
독일은 밀-24D와 밀-8을 광범위하게 사용했는데, 미래에 독일 트리에서 더 볼 수 있을까요?
A. Mi-8 is unlikely, since it was a multipurpose machine at the time, but we’ll think about the Mi-24D.
Mi-8은... 힘들고 24D는 고려해볼께요.
Q. Do you plan to add light helicopters? MH-6 Little Bird?
경헬기 같은거 추가될까요? 리틀버드 나올까요?
A. Probably, at some point.
아마..도?
Q. Do you plan to add tutorial missions for helicopters?
헬기 튜토리얼 계획 중?
A. Yes, we do.
네.
Fleet
함
Q. With update 1.83, we saw the addition of the British Royal Navy to Naval Forces. Is there anything you can tell us about what may come next for Naval Forces? Japan or Italy?
1.83에서 영국 로오얄 네이비 추가됬는데, 다음은 뭐?
A. It’s too early to tell at the moment - We have already answered that we develop several nations at a time. But I can say that the next nation to be added will be one of these two.
안알랴줌. 여러 국가 동시에 개발중. 근데 일본/이탈리아 중 하나일듯.
Q. Are there any plans to improve the wake effect for ships? Currently they are a little lackluster compared to vessels in real life.
웨이크 이펙트 향상 계획 되있나요?
A. Yes, we are working on it and preliminary results look very promising, we hope to add this feature in the nearest future.
네. 작업중이고 꽤 괜찮을 겁니다. 빠른 시일내 추가 할 겁니다.
Q. Is it possible to switch on “axis vs. allies” matchmaking in naval battles?
해상군을 추축군 vs 연합군으로 가능한가요?
A. At the moment we analyze efficiency of specific vessels and their BR spread. Unlike ground vehicles or aircraft, the vessels of the various nations can be really different. Thus, there are some unique vessel types such as Soviet armoured boats or British corvettes. So battles “nation vs. nation” or “allies vs. axis” may be imbalanced. We will make a decision about including such matchmaking options after we analyze efficiency statistical data, we are also thinking about adding various events with national teams or even specific line-ups and scenarios.
효율성, 각 선박의 BR 분포 분석중. 국가대 국가, 추축국 대 연합국은 밸런스 안맞을 지도 모름. 이벤트나 시나리오 정도로 일단 생각 중.
Q. Do you plan to introduce naval battles for Sb mode? and if yes - what missions?
SB 해상군 도입?
A. No such plans at the moment.
없어.
Q. Do you plan to bring more diversity to the mission types? Like bring the “convoy” mode back or add something new?
미션 종류르 다양화 할 생각은? 뭐 콘보이 모드 같은거나 새로운거?
A. We are working on it - both on making new scenarios and improving current ones.
작업중. 새로 시나리오 만드는거나 현재꺼 향상 둘다.
Q. Will you implement aircraft torpedo Motobomba FFF?
Motobomba FFF 어뢰 도입?
A. That might be interesting, we’ll see about that.
거 괜찮네요.
Q. Do you have any ideas how depth charges should be used in the game? At the moment they are barely effective
Depth charge 가 어떻게 쓰일지? 지금은 별로인데..
A. At the moment they work as planned - this is the munition for the fast boats and close quarters.
지금은 우리 계획대로임. 고속정이나 근접전에 적합한 타입임.
Q. Will you reduce torpedo visibility in RB and visibility depending on the torpedo type.
RB에서 어뢰 가시성을 종류에 따라서 줄일 계획?
A. That’s possible. Visibility parameters of torpedoes and their trail is one of the few balancing options we have in Realistic naval battles.
가능은 함. 밸런스 요인임.
Q. Do you plan to increase survivability of destroyers and all other larger ships? IRL there were situations when such vessels survived heavy damage and stayed afloat, even after the bow was completely ripped off.
구축함이나 다른 대형함의 생존성 향상 계획하고 있나요?
A. In real life such damage as the bow being ripped off usually leads to a situation where a ship is no longer able to take part in a battle and significantly reduces its speed. As for the game - it is possible that a destroyer may survive a torpedo or a bomb unless the magazine detonates.
현실에서는 그렇게 쳐맞으면 전투불가임. 게임에서는 뭐 어뢰나 폭탄이 장약 폭발을 일으키진 않는 한에서는 가능함.
Q. Do you plan to add tutorial missions for naval vessels?
해상전 튜토리얼 계획은?
A. Yes, we are working on them at the moment and we hope to introduce them in the nearest future.
빠른 시일내 도입예정
- dc official App
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