
Today, we want discuss possible changes to the damage and unit restoration mechanics in Ground Vehicle Realistic Battles. As you know, currently, repairs of several units and aggregates without the repair kit modification can be done just by being locatedata point you control. If a damaged tank does not get help from friends, it will remain immobile or weaponless until the end of the battle. However, a tank with the researched repair kit modification can repair damage in 10-30 seconds (depending on the severity of the damage, any crew losses and crew skill level). This is a game feature.
After recent discussions regarding modifications and all the changes made in relation to them, we decided to rework this feature in order to take the following considerations into account:
- Reduce differences in capabilities for restoring combat readiness between upgraded and non-upgraded vehicles.
- Preserve the current gameplay in Ground Realistic Battles in terms of the importance of damage dealt.
- Make the game more interesting for non-upgraded vehicles.
Accordingly, we plan to change the critical damage mechanics by adding quick field repair, available at all times for all vehicles.
It will work in the following way:
- A disabled engine entirely blocks a vehicle’s movement for 20 seconds, after which 40% of its original function is restored.
- A disabled transmission entirely blocks the vehicle’s movement for 20 seconds, after which the gear shift range is reduced by half.
- A disabled traverse gear blocks turrets or guns from rotating(traversing) for 15 seconds, after which their rotation speed is limited to 3 degrees/sec.
- A disabled elevation gear limits the gun elevation range to ±1.5 degrees from the position the gun was in when it was damaged.
- A destroyed barrel inflicts significant penalties when fired: a 20-fold increase in shot dispersion and shells have 2 times less armour piercing and muzzle velocity.
If a ground vehicle is equipped with the repair kit modification, a player can use it to begin repairs at any time and restore a unit to full combat readiness. But without this modification, it will have to reach a secured point and perform a full repair there. Meanwhile, the option of getting repair assistance from party members or allies for light equipment has been entirely preserved. The processes of automatic partial unit recovery and manually activated repairs occur in parallel and do not influence each other in any way.
We think these changes will produce a positive effect on gameplay for stock ground vehicles and will simplify their function without changing the general mechanics of fighting in Realistic Battles. We invite all players to take part in a constructive dialogue about thisand look forward to your discussion comments.
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